Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 30, 2011, 01:34:56 AM

Title: Custom Map: SPIFFENs Keys 2
Post by: AutoPost on January 30, 2011, 01:34:56 AM
This topic is for discussion of map: SPIFFENs Keys 2 (http://knucklecracker.com/creeperworld/mapcomments.php?id=3887)
(http://knucklecracker.com/creeperworld/thumb.php?id=3887) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3887)

Author: SPIFFEN (http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN)

Desc:
Make sure to stay safe during buildup .
Get ready for some moveing/replacing/rebuilding of towers ,
you might have to do so , to finnish this map .

Emitters set as : 0,2 - 1 , 1 , 6 .
Title: Re: Custom Map: SPIFFENs Keys 2
Post by: snowmaker (JM) on January 30, 2011, 12:39:56 PM
Easier than your first kees maps  :D
Title: Re: Custom Map: SPIFFENs Keys 2
Post by: DethbyIT on January 30, 2011, 05:47:46 PM
 :-[

When I started, Spiff's time was my goal.

Of course, as soon I finished (survived), I checked the scores and found that "snowmaker (JM)" finished it in about half the time I took.

Great game - thanks.
dbit
Title: Re: Custom Map: SPIFFENs Keys 2
Post by: snowmaker (JM) on January 30, 2011, 05:54:05 PM
Quote from: DethbyIT on January 30, 2011, 05:47:46 PM
:-[

When I started, Spiff's time was my goal.

Of course, as soon I finished (survived), I checked the scores and found that "snowmaker (JM)" finished it in about half the time I took.

Great game - thanks.
dbit

Spoiler
Use patience and then be very aggressive. Even when I was flying blasters, I was building more blasters.
[close]
Title: Re: Custom Map: SPIFFENs Keys 2
Post by: DethbyIT on January 30, 2011, 05:57:43 PM
Thanks (JM) -
Spoiler
I can see that now. I was leaving maximum Blasters covering all the Emitters as I moved down range. As soon as I started freeing them up things got better. I got thhe Totem row column done faster than any of the others.
[close]
dbit
Title: Re: Custom Map: SPIFFENs Keys 2
Post by: Desmond on May 06, 2011, 01:15:54 AM
It's really strange. How you guys finish this map? Although I can keep safe on the left side, I can't find a way to connect the totem. ???
Title: Re: Custom Map: SPIFFENs Keys 2
Post by: DethbyIT on May 06, 2011, 09:41:40 AM
All of Spiff's maps require a great deal of energy.
You should fill the safe area with reactors and only build enough Blasters/Mortars to stay safe.

When you have plenty of energy, build enough of both to form a wedge and start working your way down to the totems.

I haven't played this for a while, but might try it again and post a picture.
dbit
Title: Re: Custom Map: SPIFFENs Keys 2
Post by: DethbyIT on May 06, 2011, 11:15:52 AM
Here you go.