This topic is for discussion of map: SPIFFENs Keys 2 (http://knucklecracker.com/creeperworld/mapcomments.php?id=3887)
(http://knucklecracker.com/creeperworld/thumb.php?id=3887) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3887)
Author: SPIFFEN (http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN)
Desc:
Make sure to stay safe during buildup .
Get ready for some moveing/replacing/rebuilding of towers ,
you might have to do so , to finnish this map .
Emitters set as : 0,2 - 1 , 1 , 6 .
Easier than your first kees maps :D
:-[
When I started, Spiff's time was my goal.
Of course, as soon I finished (survived), I checked the scores and found that "snowmaker (JM)" finished it in about half the time I took.
Great game - thanks.
dbit
Quote from: DethbyIT on January 30, 2011, 05:47:46 PM
:-[
When I started, Spiff's time was my goal.
Of course, as soon I finished (survived), I checked the scores and found that "snowmaker (JM)" finished it in about half the time I took.
Great game - thanks.
dbit
Spoiler
Use patience and then be very aggressive. Even when I was flying blasters, I was building more blasters.
Thanks (JM) -
Spoiler
I can see that now. I was leaving maximum Blasters covering all the Emitters as I moved down range. As soon as I started freeing them up things got better. I got thhe Totem row column done faster than any of the others.
dbit
It's really strange. How you guys finish this map? Although I can keep safe on the left side, I can't find a way to connect the totem. ???
All of Spiff's maps require a great deal of energy.
You should fill the safe area with reactors and only build enough Blasters/Mortars to stay safe.
When you have plenty of energy, build enough of both to form a wedge and start working your way down to the totems.
I haven't played this for a while, but might try it again and post a picture.
dbit
Here you go.