Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 24, 2011, 06:05:13 PM

Title: Custom Map: SPIFFENs Office
Post by: AutoPost on January 24, 2011, 06:05:13 PM
This topic is for discussion of map: SPIFFENs Office (http://knucklecracker.com/creeperworld/mapcomments.php?id=3854)
(http://knucklecracker.com/creeperworld/thumb.php?id=3854) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3854)

Author: SPIFFEN (http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN)

Desc:
Staying safe in the start should be easy ,
but advancing might be abit harder .
Make sure you build up alot of energy ,
you will need it .
And be careful with moveing your city ,
youll need to make sure it safe to do so .
Get ready for an long struggle ,
if you cant figure out an fast way .
Title: Re: Custom Map: SPIFFENs Office
Post by: DethbyIT on January 25, 2011, 06:54:57 PM
<Laughing>
I couldn't believe how high the times were for some of the best players on the site.
After playing it, I now believe them!

I might have to try it again and see if I can take 10-15 minutes off my time.

Thanks,
dbit
Title: Re: Custom Map: SPIFFENs Office
Post by: SPIFFEN on January 25, 2011, 07:34:38 PM
He he , maybe someone can post some hints to finnish this map faster .
Tower placement is important and some guts might be needed to do well .
But after some trys you might figure out an way to do so ,
i can post an picture for my supersafe way to finnish it :
Title: Re: Custom Map: SPIFFENs Office
Post by: snowmaker (JM) on January 25, 2011, 11:35:37 PM
Quote from: SPIFFEN on January 25, 2011, 07:34:38 PM
He he , maybe someone can post some hints to finnish this map faster .
Tower placement is important and some guts might be needed to do well .
But after some trys you might figure out an way to do so ,
i can post an picture for my supersafe way to finnish it :

You don't need that much energy. Plus I moved OC twice to shorten the packet length. You definitely need to be a little more aggressive and build blasters in bunches  ;)
Title: Re: Custom Map: SPIFFENs Office
Post by: DethbyIT on January 27, 2011, 06:12:59 AM
OK - much better time.
This "moved OC twice" was excellent advice.

Thanks,
dbit
Title: Re: Custom Map: SPIFFENs Office
Post by: SPIFFEN on January 27, 2011, 09:58:56 PM
Moveing the city is an very nice advice , just make sure your dont lose connection for to long .
That can be done with some collectors , but it does take time to move the city ,
so dont move it to many times =P
Title: Re: Custom Map: SPIFFENs Office
Post by: Fisherck on January 27, 2011, 10:29:15 PM
It is, but I tried moving it when first possible, (at the very right) and found
Spoiler
that the blasters do not have enough juice to last that long.
[close]
So, I lost 11 minutes of playing. But at least I am more learned for next attempt. ;)
Title: Re: Custom Map: SPIFFENs Office
Post by: Fisherck on January 29, 2011, 01:32:46 PM
3 seconds Snowmaker, 3 seconds! :D

Very good, tough, and loooong map. Entertained me for a whille. Thanks for making it.
Title: Re: Custom Map: SPIFFENs Office
Post by: snowmaker (JM) on January 29, 2011, 04:55:06 PM
Quote from: Fisherck on January 29, 2011, 01:32:46 PM
3 seconds Snowmaker, 3 seconds! :D

Very good, tough, and loooong map. Entertained me for a while. Thanks for making it.

Very close indeed!  I didn't move OC until I knew I could keep the connection.
Title: Re: Custom Map: SPIFFENs Office
Post by: misha on February 03, 2011, 06:21:16 PM
Unplayable due to lag and long response times for distant blasters.   :(
Title: Re: Custom Map: SPIFFENs Office
Post by: Fisherck on February 03, 2011, 06:40:17 PM
Did you try moving the city? About half way through there is room (three rows up), and that would allow you to keep going and still power the blasters on the bottom.