Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 12, 2011, 12:21:24 PM

Title: Custom Map: TP Surrounded
Post by: AutoPost on January 12, 2011, 12:21:24 PM
This topic is for discussion of map: TP Surrounded (http://knucklecracker.com/creeperworld/mapcomments.php?id=3779)
(http://knucklecracker.com/creeperworld/thumb.php?id=3779) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3779)

Author: Tero Patana (http://knucklecracker.com/creeperworld/viewmaps.php?author=Tero+Patana)

Desc:
You're surrounded by several fountains. They pulse in sequence every 5 seconds.
Title: Re: Custom Map: TP Surrounded
Post by: newuploader1 on January 12, 2011, 03:11:13 PM
I feel bad for how long this took me and even worse for how hard it was
Title: Re: Custom Map: TP Surrounded
Post by: Michionlion on January 12, 2011, 03:14:04 PM
why do you feel bad?
Title: Re: Custom Map: TP Surrounded
Post by: newuploader1 on January 12, 2011, 03:16:06 PM
Because I usually kick ass at this game but this level really put a beating on me....but it was just sarcasm, I don't really feel bad.
Well, now that I think of it, spending my day off playing Creeper World is a depressing thought.
Title: Re: Custom Map: TP Surrounded
Post by: Fisherck on January 12, 2011, 07:49:59 PM
Don't worry, I play Creeper World instead of doing my homework quite often. Still, it is not a very good excuse to tell my teacher I did not finish my homework because of a game...No matter how good it is... ;)
Title: Re: Custom Map: TP Surrounded
Post by: tpatana on January 12, 2011, 10:58:50 PM
Have to say, I spent several hours balancing the beginning and the end. If I set the emitters too strong to make the finish harder, then there was no way you could survive the start. Earlier revision I tried some 20-30 times to start, and I always (=usually, if I didn't screw up) got to point where I had ~2.0-2.5 energy, 2-3 mortar and/or 1-2 blasters, until the creep just flooded me dead. I was so close to control the map, but no. Then I tuned all emitters down 10%, and it seemed to make the start much easier, but unfortunately after having the grid done, the finish became quite easy too.
Title: Re: Custom Map: TP Surrounded
Post by: Fisherck on January 13, 2011, 06:44:33 PM
One thing you can do about that is to start out with weaker emitters, and place stronger ones on top of it, but with a later starting time. It allows for an easier start, but a harder finish. If you want to see what I mean, download one of UpperKEES (http://knucklecracker.com/creeperworld/viewmaps.php?author=UpperKEES) maps. Most of them show this, but I am not sure about the Quagmire Quest series (since it is about certain game mechanincs, so maybe look at Hard Art maps if you want to see it.