Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on December 03, 2010, 09:59:03 AM

Title: Custom Map: Valley of Tears
Post by: AutoPost on December 03, 2010, 09:59:03 AM
This topic is for discussion of map: Valley of Tears (http://knucklecracker.com/creeperworld/mapcomments.php?id=3592)
(http://knucklecracker.com/creeperworld/thumb.php?id=3592) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3592)

Author: Colin (http://knucklecracker.com/creeperworld/viewmaps.php?author=Colin)

Desc:
What happened to this valley? It was once a peaceful place, but now the Creeper has a hold of it, and it won't let go easily. Good luck keeping your base alive!

I highly recommend that you do NOT play this map on DD mode.

-Colin
Title: Re: Custom Map: Valley of Tears
Post by: Colin on December 03, 2010, 04:11:50 PM
Please note guys:

Artifact text:
QuoteBeware of. . . . .2 minu. .s . the Creeper floods th .s valley every . . . . minutes.


There is a typo, I meant to put 3 instead of 2 in there. Sorry for the inconvenience!  ;)
Title: Re: Custom Map: Valley of Tears
Post by: hi on December 03, 2010, 05:57:40 PM
Hello,

it is possible (but not easy!) to beat it in less than 3 mins.

more information:
Spoiler
I did that:
1.) Fly to the network in the middle and rescue the survivor and save the blasters.
2.) Fly everything back to the left network with the reactors and built ~11 Blasters.
3.) Fly to the totems with all the blasters and odin. Connect Odin to the button totems and clear a spot for a collector with the blasters (using 4-6 at any time (and be sure not to give them any amo!)). Build the collector to connect the upper totem with Odin.

"3.)" is not easy, because it requires you to disarm and arm the blasters at the a few times (at least I don't see how to do it without it) and to replace some that run out of amo with others. Furthermore you must keep odin relatively save from the creeper so that it can produce the energy, which is necessary to complete the map, before exploding.
[close]

hi
Title: Re: Custom Map: Valley of Tears
Post by: Michionlion on December 04, 2010, 02:43:36 PM
hmmm... turned out to be a nice and hard map!

(if you play without doing what the post above said, but thats sort of hard too, just not as hard  ;))
Title: Re: Custom Map: Valley of Tears
Post by: Colin on December 04, 2010, 03:48:13 PM
I'm going to make another map similar to this, but I will try
to take out the possibility of beating it in 3 minutes(-). I
will have hi test it for me before I submit it!  :D

Being able to beat the map in less than 3 minutes was not
my intent, but I will just have to do more thorough testing
on my maps!  ;)
Title: Re: Custom Map: Valley of Tears
Post by: Michionlion on December 04, 2010, 10:58:48 PM
yes, espeacilly when its suppossed to be a hard map.  then you just play it over and over and over and ov... (like i'm doing right now.  got an impossible map that i'm makeing and just can't do it.  that will deffenitly make sure there is no quicker way to beat it ;))

EDIT: well technicly not impossible, but probably very close.