Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on November 25, 2010, 03:48:04 PM

Title: Custom Map: Eudrick 10: Alley Warfare
Post by: AutoPost on November 25, 2010, 03:48:04 PM
This topic is for discussion of map: Eudrick 10: Alley Warfare (http://knucklecracker.com/creeperworld/mapcomments.php?id=3574)
(http://knucklecracker.com/creeperworld/thumb.php?id=3574) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3574)

Author: Eudrick (http://knucklecracker.com/creeperworld/viewmaps.php?author=Eudrick)

Desc:
Prepare to juggle your units. You'll probably have to cap all the emitters in order to make the final connections.
Title: Re: Custom Map: Eudrick 10: Alley Warfare
Post by: Timwi on November 26, 2010, 05:02:25 AM
Extremely boring map — have to wait for ages before the walls have dissolved...
Title: Re: Custom Map: Eudrick 10: Alley Warfare
Post by: eudrick on November 27, 2010, 02:56:13 AM
So skip the walls you can. ;D ::)
Title: Re: Custom Map: Eudrick 10: Alley Warfare
Post by: eudrick on November 27, 2010, 02:59:37 AM
I've posted a few maps now.  I would surely enjoy positive (or negative criticism) on what  I've done so far.  Especially from those who have  completed the maps in substantially faster times than the time I've posted.
Title: Re: Custom Map: Eudrick 10: Alley Warfare
Post by: Timwi on November 27, 2010, 04:27:26 AM
Quote from: eudrick on November 27, 2010, 02:56:13 AM
So skip the walls you can. ;D ::)
What sort of response is that? You still have to wait for ages. Any wall that requires long waiting is a bottleneck for the entire map.
Title: Re: Custom Map: Eudrick 10: Alley Warfare
Post by: eudrick on November 27, 2010, 12:27:16 PM
Well.  When I was play testing the map I found that about the time my infrastructure and weapons were done developing the walls were gone (or enough not to matter).  You may have noticed that the times I post aren't anywhere near the fastest times posted.  I don't play them for the minimum time, I leave that to others. Sorry if this one seems to drag for you.  I'll strive to improve the outlay of further maps and might go back and revise this one.  I'm still a neophyte at this.