This topic is for discussion of map: Eudrick 10: Alley Warfare (http://knucklecracker.com/creeperworld/mapcomments.php?id=3574)
(http://knucklecracker.com/creeperworld/thumb.php?id=3574) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3574)
Author: Eudrick (http://knucklecracker.com/creeperworld/viewmaps.php?author=Eudrick)
Desc:
Prepare to juggle your units. You'll probably have to cap all the emitters in order to make the final connections.
Extremely boring map — have to wait for ages before the walls have dissolved...
So skip the walls you can. ;D ::)
I've posted a few maps now. I would surely enjoy positive (or negative criticism) on what I've done so far. Especially from those who have completed the maps in substantially faster times than the time I've posted.
Quote from: eudrick on November 27, 2010, 02:56:13 AM
So skip the walls you can. ;D ::)
What sort of response is that? You still have to wait for ages. Any wall that requires long waiting is a bottleneck for the entire map.
Well. When I was play testing the map I found that about the time my infrastructure and weapons were done developing the walls were gone (or enough not to matter). You may have noticed that the times I post aren't anywhere near the fastest times posted. I don't play them for the minimum time, I leave that to others. Sorry if this one seems to drag for you. I'll strive to improve the outlay of further maps and might go back and revise this one. I'm still a neophyte at this.