Knuckle Cracker

Creeper World => Chronom Mission Discussion => Topic started by: ctuna on November 09, 2010, 12:06:29 PM

Title: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: ctuna on November 09, 2010, 12:06:29 PM
Map        Character      Actor                 Birth Date
1.         Kirk             William Shatner          March 22, 1931 (http://knucklecracker.com/creeperworld/viewscores.php?missionGroup=chronom&month=2&day=22&year1=1&year2=9&year3=3&year4=1)
2.         Spock         Leonard Nimoy          March 26, 1931 (http://knucklecracker.com/creeperworld/viewscores.php?missionGroup=chronom&month=2&day=26&year1=1&year2=9&year3=3&year4=1)
3.         Bones         DeForest Kelley        January 20, 1920 (http://knucklecracker.com/creeperworld/viewscores.php?missionGroup=chronom&month=0&day=20&year1=1&year2=9&year3=2&year4=0)
4.         Scotty         James Doohan          March 3, 1920 (http://knucklecracker.com/creeperworld/viewscores.php?missionGroup=chronom&month=2&day=3&year1=1&year2=9&year3=2&year4=0)
5.         Uhura         Nichelle Nichols         December 28, 1932 (http://knucklecracker.com/creeperworld/viewscores.php?missionGroup=chronom&month=11&day=28&year1=1&year2=9&year3=3&year4=2)

Thanks for the help,Colin.

Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Colin on November 09, 2010, 02:06:28 PM
If you want your link:
http://knucklecracker.com/forums/index.php?topic=4621.0

As a word
WORD

Here is how you do it:


[url=http://knucklecracker.com/forums/index.php?topic=4621.0]WORD[/url]

Here is how it looks outside of code:

WORD (http://knucklecracker.com/forums/index.php?topic=4621.0)

Be sure that you have this "[url="before the hyper link, and "]" after it, then your "words" and then "[/url]"

Hope this helps  ;D

Thanks for posting the next tournament!
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Katra on November 09, 2010, 07:22:41 PM
My scores so far:

Mar 22  1931    8292  12:21
Mar 26  1931    9742    1:35
Jan 20  1920     8468  10:51
Mar  3  1920     9785    1:19
Dec 28  1932    9004     6:38

total score    45291
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Colin on November 10, 2010, 02:30:55 AM
I completed all the maps, Here are my scores so far.

#      M-D               Y      SCORE    TIME

1...March 22,        1931     8315     12:09
2...March 26,        1931     9766     1:26
3...January 20,      1920     8528     10:21
4...March 3,          1920     9795     1:15
5...December 28,    1932    9501     3:09

Totals.............................45905....28:20

...........^^^FIRST TRIES^^^................
........vvvUPDATED SCORES/TIMESvvv......

1...March 22,        1931     8573     9:59
2...March 26,        1931     9782     1:20
3...January 20,      1920     8836     7:54
4...March 3,          1920     9795     1:15
5...December 28,    1932    9582      2:37

Totals.............................46568....23:06

I still need to work on March 22nd, January 20th. However, I think for December 28th
improvements are still highly possible.  :P

Update:
January 20th requires a lot of flying. . .
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: UpperKEES on November 11, 2010, 10:18:02 AM
Updated the overview topic with themes and rules (http://knucklecracker.com/forums/index.php?topic=4621.msg23547#msg23547) to include this tournament.

I'll try to participate this week when I have some time left, but I'm not sure yet....
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: hi on November 11, 2010, 05:33:30 PM
hi,

my scores so far:

Mar 22  1931    9273   4:42
Mar 26  1931    9779   1:21
Jan 20  1920    9321   4:22
Mar  3  1920     9793   1:16
Dec 28  1932    9742   1:35

total score    47908

Big improvements are possible on map3 and especially on map1.
If someone wants a "solution" on a map I'll post a screenshot and/or some information on my strategy (doesn't matter if before or after the end of the tournament)

hi
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Wally on November 12, 2010, 08:39:54 AM
Hello all,

My scores so far :


MapDateScoreTime
1.March 22, 19318119   13 min 54 sec
2.March 26, 19319687   1 min 56 sec
3.January 20, 19206955   26 min 16 sec
4.March 3, 19209753   1 min 31 sec
5.December 28, 19328633   9 min 30 sec
Total : 43147

Not going to win, for sure ;)
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Kapoios on November 12, 2010, 09:30:19 AM
My scores so far:


1. Mar 22 1931   9424   3'40''
2. Mar 26 1931   9787   1'18''
3. Jan 20 1920   9458   3'26''   
4. Mar  3 1920   9798   1'14''
5. Dec 28 1932   9756   1'30''

TOTAL: 48223

At moment of posting I'm #1 in all five.

I believe that the scores for 2 and 4 are perfect. Maybe one second can be chopped off from 5. A small improvement for 3 might be possible; I wonder what other people's strategies were on it. As for map 1, can certainly be improved a lot and I'll play it again later.

By the way this is my first post in these forums! I've played CW a lot in the past, but started playing again the last few weeks. I'm sad I wasn't here for this tournament from the beginning.

Edit: Map 1 score improved significantly.
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: RichieRich on November 12, 2010, 09:42:33 AM
Quote from: hi on November 11, 2010, 05:33:30 PM
hi,

my scores so far:

Mar 22  1931    9273   4:42
Mar 26  1931    9779   1:21
Jan 20  1920    9321   4:22
Mar  3  1920     9793   1:16
Dec 28  1932    9742   1:35

total score    47908

Big improvements are possible on map3 and especially on map1.
If someone wants a "solution" on a map I'll post a screenshot and/or some information on my strategy (doesn't matter if before or after the end of the tournament)

hi

Hi hi,

Very good score on the last one. Tried all kinds of fancy bridging and couldn't figure out how you did it. Very interested to see how you did it after the tourney.
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Kapoios on November 12, 2010, 11:54:25 AM
Quote from: RichieRich on November 12, 2010, 09:42:33 AM
Quote from: hi on November 11, 2010, 05:33:30 PM
hi,

my scores so far:

Mar 22  1931    9273   4:42
Mar 26  1931    9779   1:21
Jan 20  1920    9321   4:22
Mar  3  1920     9793   1:16
Dec 28  1932    9742   1:35

total score    47908

Big improvements are possible on map3 and especially on map1.
If someone wants a "solution" on a map I'll post a screenshot and/or some information on my strategy (doesn't matter if before or after the end of the tournament)

hi

Hi hi,

Very good score on the last one. Tried all kinds of fancy bridging and couldn't figure out how you did it. Very interested to see how you did it after the tourney.
His 1:35 is sooooo yesterday! :p

I'm really tempted to give you a teasing hint, but I guess it would be bad form for hi, who has also discovered the solution.
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: hi on November 12, 2010, 12:21:42 PM
I will share my ideas on every map with anyone who asks. I actually like it when others also share their ideas. Feel free to post any hints you'd like to post =)

Nice scores Kapoios. I hope you'll join the tourney regulary.

Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Colin on November 12, 2010, 03:23:03 PM
Don't share any hints on this thread until after the tournament,
I want to figure them out for myself please.  ;D
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: UpperKEES on November 12, 2010, 03:45:53 PM
Yeah, just 3 more days and anyone can post their solutions here, so please be patient.

Of course I can't stop you from sharing anyway, but I would appreciate it when you use chat (http://knucklecracker.com/forums/chat/index.php) for that. Thanks! :)
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Kamron3 on November 12, 2010, 03:50:07 PM
Quote from: UpperKEES on November 12, 2010, 03:45:53 PM
Yeah, just 3 more days and anyone can post their solutions here, so please be patient.

Of course I can't stop you from sharing anyway, but I would appreciate it when you use chat (http://knucklecracker.com/forums/chat/index.php) for that. Thanks! :)

Hehe, sorry was doing a research paper w/ sound off. :P (if you get this in a few, come chat :D)

P.S: I enjoy chatting with you, I wish you could do it more often.
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: UpperKEES on November 12, 2010, 04:16:08 PM
Like I said I will have less time available in the near future, so I might not even play the tournaments any more, because I also want to upload my last custom maps before CW2 gets released.

Nevertheless I'll drop in there every now and then.... It's a good way to relax after some hard work. :)
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: mopa42 on November 14, 2010, 04:29:38 PM
My (unimpressive) scores:

Mar 22  1931     8163  13:30
Mar 26  1931     9771   1:24
Jan 20  1920     8391  11:30
Mar  3  1920     9774   1:23
Dec 28  1932     9343  4:13

Total:          45442  32:00

I am quite interesting in seeing the trick for solving Mar 22, Jan 20, and Dec 28 in under a third of my time.
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: ctuna on November 14, 2010, 09:12:22 PM
Map          Date              Time                   Score
1.    March 22, 1931           9:06                8683
2.    March 26, 1931           1:19                9785
3.   January 20, 1920          7:49                8847
4.   March 3, 1920              1:19                9785
5.   December 28, 1932       3:19                9350
       TOTALS                   19:33              46576

Not a good week for me (in my own tournament, too). Looks like some more surprises for most of us when the winners share their techniques.
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: UpperKEES on November 14, 2010, 09:41:12 PM
I have posted some tips & guidelines for the winner of a tournament regarding calculating the score totals and creating the new tournament topic (http://knucklecracker.com/forums/index.php?topic=4621.msg28467#msg28467), so please have a look. Don't hesitate to ask any questions. :)
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Kapoios on November 15, 2010, 12:40:06 AM
Yay! I'm a winner!

According to my duties, here are the results:


Tournament Results






RankPlayerTotal Score



1.Kapoios48223
2.hi48008
3.CTUNA46576
4.Colin46568
5.Allan45676
6.mopa4245442
7.Katra45291
8.Pezzle45152
9.Izz44689
10.Wally43147
11.Richie Rich29081*
12.chretip16736*
13.IcEcAt15572*
14.RandyTravis9355*

*   Did not finish all maps.
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: UpperKEES on November 15, 2010, 12:43:50 AM
Congrats! :)

And that was a pretty close call for the bronze medal! :o
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Kapoios on November 15, 2010, 12:48:00 AM
Here are some screenshots of my solutions. Most of them probably make the solutions pretty obvious, but I will be more than glad to answer questions.

Map 1
March 22, 1931
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=5243.0;attach=1871;image)

Map 2
March 26, 1931
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=5243.0;attach=1873;image)

Map 3
January 20, 1920
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=5243.0;attach=1875;image)

Map 4
March 3, 1920
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=5243.0;attach=1877;image)

Map 5
December 28, 1932
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=5243.0;attach=1879;image)

OK, the attachments are here and the pictures should appear inline above but I suck at foruming. So, because a boy sometimes needs to sleep, I'll go  to bed now and fix this tomorrow. I might also add some comments for the more interesting maps. But do ask questions if you wish!
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: ctuna on November 15, 2010, 10:40:42 AM
Good going, Kapoios. To start with, on map 1, where did you have OC? Did you fly it the whole time?

And on map 5, how did you keep the upper collector from being "creeped"? No matter what I tried, without a mortar, the flow was too fast to allow me to fly OC and a connector to the last totem.

Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Kapoios on November 15, 2010, 01:33:31 PM
Quote from: ctuna on November 15, 2010, 10:40:42 AM
Good going, Kapoios. To start with, on map 1, where did you have OC? Did you fly it the whole time?
Thank you! No, the city was down most of the time. Here is a screenshot of my situation at approximately 1:11. The blaster on the left of OC has just started getting built and it will fire just in time before the collector on top of it gets destroyed by the creeper. After that I will keep moving the blaster occasionally in the 5-6 squares beside the lake above OC so that it also fires in the lake a bit and not just on the thin creeper. This way it spends much less energy (since it flies and hence doesn't fire most of the time) and is equally efficient at holding back the creeper. Eventually, when the city starts flying to the totem on the top left, I retire the blaster to make it part of the bridge. This is why there are some destroyed collectors and connections in my first screenshot.


QuoteAnd on map 5, how did you keep the upper collector from being "creeped"? No matter what I tried, without a mortar, the flow was too fast to allow me to fly OC and a connector to the last totem.
This is the reason that the bridge element is a blaster instead of a SAM, which would be cheaper. The blaster has actually taken one red packet of energy (since 5 shots turned out to be enough; I never tried 4, since one packet contains 5 anyway!) and emptied it in the lake. It is important to empty it in the lake instead of on the thin creeper (see upperKEES's quiz thread for an explanation how blasters work. They are most energy efficient when creeper is at least 1 square deep). So, after OC finishes building the blaster and its one packet of energy, you fly it inside the lake, somewhere near the end that's near the totem, while OC charges the totems. To make it more efficient, you let it fire once or twice and then you make it do a small flight or a jump. This way the creeper gets rearranged during the jump to not have thin edges where the blaster's energy gets wasted. You have time for at least two very little flights before you need it for the bridge so something like 2 shots-flight/jump-2 shots-flight/jump-1 shot works well. Now the emitters have to refill the lake taking the creeper evolution neat the totem around 20 seconds back.

This should be easy to reproduce. If you can't reproduce it at first, let the blaster do 4 jumps in the lake and only fire once every time to do its 5 shots (or even give it two red packets). This will take the evolution of the creeper even more behind, but you might lose 2 seconds or so because it's not ready to connect with the city for the bridge (I haven't tried  it, since the other way worked). It still demonstrates the technique anyway.

PS: I'll post this week's maps soon! I haven't forgotten about it!
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Kapoios on November 15, 2010, 03:56:02 PM
New weekly tournament map theme (and maps) posted here (http://knucklecracker.com/forums/index.php?topic=5283.0). Get to them!
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Colin on November 15, 2010, 04:13:44 PM
Well congratulations Ctuna, I was working on improving the scores for map 1. . .
Was experimenting with flying the OC all over, but I ran out of time.  ;)

and Kapoios. . . We had the same strategy for Maps 2 and 4. On map 3 I did a
similar move to get to the lower totem, and upper totem. I never would have
thought of flying everything.  :o
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: ctuna on November 15, 2010, 07:46:59 PM
Quote from: Kapoios on November 15, 2010, 01:33:31 PM
Eventually, when the city starts flying to the totem on the top left, I retire the blaster to make it part of the bridge. This is why there are some destroyed collectors and connections in my first screenshot.

I suspected one bridging blaster was part of the pre-move defense, but I really didn't think it out. I had much the same start, but took a lot longer to generate what I thought was enough energy. Also, I have a hard time keeping the energy high enough to feed the blasters when OC is airborne. Maybe there's something to that double-click on the red button.

And thanks for the kudos, Colin. I finally got tired of trying for incremental improvements, especially seeing how far out I was in some areas.
Title: Re: Weekly History Tournament - Original Star Trek Crew - Closing November 14
Post by: Kapoios on November 15, 2010, 09:09:04 PM
Quote from: ctuna on November 15, 2010, 07:46:59 PM
I suspected one bridging blaster was part of the pre-move defense, but I really didn't think it out. I had much the same start, but took a lot longer to generate what I thought was enough energy. Also, I have a hard time keeping the energy high enough to feed the blasters when OC is airborne. Maybe there's something to that double-click on the red button.
The double-click thing probably won't help when you aren't generating enough energy. Though I guess you could start sending a bit more energy than you are allowed before you take off. In any case, I prefer to avoid abusing this bug at least until we decide it's a feature! What I did, was to actually let them starve. When the city took off the 4 blasters on the ground were mostly full with energy but the generation wasn't enough to keep them up. They were slowly emptying and starvation reached more than 20. And then, when the city got connected to the totem I disabled red packets so that it concentrated on charging the totem (this is why I didn't care about the broken connections and destroyed collectors. I still had significantly more than 2 energy generation to feed the totem). Obviously, those blasters were quickly getting empty, but they had enough to keep the creeper back until the rift would appear. Certainly a sensitive process. I only restarted red packets as soon as the 10th totem packet had been produced, but that might not even have been necessary.