This topic is for discussion of map: Chronom? (http://knucklecracker.com/creeperworld/mapcomments.php?id=3405)
(http://knucklecracker.com/creeperworld/thumb.php?id=3405) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3405)
Author: Sqaz (http://knucklecracker.com/creeperworld/viewmaps.php?author=Sqaz)
Desc:
Nice flowing terrain, five easy cappable emitters (even though they're not all on the same side), three totems. Seems like an almost ordinary chronom map, only the reactor tech has been taken away (but who uses that in chronom anyway), so easy peasy?
Think again.
make that an expert only.
FYI, I use reactor on the room deficit maps.
i use reactors...
Quote from: burguertime on October 15, 2010, 11:31:10 PM
make that an expert only.
Maybe it's a bit expert only, but there isn't any out-of-the-box way to solve it, if you just think about your possibilities there's only one thing possible in the beginning (you would call this map railroaded :)) after that you only have two possibilities, and because of the lack of energy you know ordinary fighting won't work.
I'll probably post the solution if noone else can find it.
And about the chronom maps, there are only three of them where I already used reactors, but the main reason there aren't any reactors here is because then it would be to easy (well, maybe still expert only in some people's eyes).
Difficult start but the most annoying was the spores. One got through at about the 12-minute mark (just bad luck with the spores) and could have done serious damage but it just took out 3 or 4 collectors instead of drones. I probably would have quit and thrown the map out at that point.
How did you play the map? I never used any drones, except the last 2 minutes I only had seven blasters (for paratrooper attacks, which are better here since you haven't got a lot of energy) and one mortar (and three SAMs of course).
This map is fun to play only if I don't try to play for high score. Otherwise it is far too frustrating.