Knuckle Cracker

Knuckle Cracker => Support => Topic started by: Karsten75 on September 27, 2010, 03:45:13 PM

Title: Disconected reactor
Post by: Karsten75 on September 27, 2010, 03:45:13 PM
For most units (collector, totem, etc.) it is possible to tell if they are connected to the energy grid. THis is possible even after they have been energized and then disconnect from the grid.

For instance, collectors change the color of the surrounding area.

Totems rotate if they are energized and stop rotating when they are not.

Reactors, OTOH, does  not show this. It would be helpful, I think, if, for instance, the little red dot in the middle of a reactor would turn "off" if the reactor is not connected to the grid.

Now I realize there is no chance for this in CW1, but I'm just saying this so if you design units for CW2, you can bear this in mind. If something has been build, there should be a status indicator that shows whether it is on-grid or off-grid.

Thanks for listening.

Edit: fixed multiple typos.

Title: Re: Disconected reactor
Post by: UpperKEES on September 27, 2010, 03:53:30 PM
Yep, useful. Rotating electrons would be cool.
Title: Re: Disconected reactor
Post by: Pyxis_GeeK on September 27, 2010, 04:03:55 PM
Yeah I never really thought about it but your right. You wont know if a reactor is on or off grid.... Why didnt you think of this sooner?? :P
Title: Re: Disconected reactor
Post by: mthw2vc on September 27, 2010, 05:13:11 PM
Well, in CW2, there isn't so much of a grid, and any terrain or space that isn't connected via beacons is dark if I understand it correctly...