Knuckle Cracker

Creeper World => Suggestions => Topic started by: SPIFFEN on January 16, 2010, 09:59:47 PM

Title: Stronger collectors , or add another collector ?
Post by: SPIFFEN on January 16, 2010, 09:59:47 PM
Collectors can be upgraded to expand their power range , and range to next collector by 1 .
Or an new collector for this , and this should cost more so it's better for some maps .

And maybe be abel to dig down the collector ,
so you can put an tower over it ( that also cost more ) .
Title: Re: Stronger collectors , or add another collector ?
Post by: TheBuilder on January 16, 2010, 10:17:24 PM
Cool idea, that would help with maps that have little spaceto build on.
Title: Re: Stronger collectors , or add another collector ?
Post by: Aurzel on January 17, 2010, 11:32:36 AM
and would lessen the effects of space management that make some maps hard, i'll bet that's why he gave that idea
Title: Re: Stronger collectors , or add another collector ?
Post by: NoobSauce on January 17, 2010, 11:50:12 AM
You can just replace some of them with reactors.  Problem solved, you now get more energy in less space.  and everyone knows less space = more buildings, including turrets.
Title: Re: Stronger collectors , or add another collector ?
Post by: SPIFFEN on January 19, 2010, 05:45:40 AM
Well it could be nice to build reactors over the collectors to get some power bonus ,
or somthing like that .
But ofcourse expensive and long time making it .
Title: Re: Stronger collectors , or add another collector ?
Post by: crazy20164 on January 20, 2010, 06:32:06 AM
Did you know you can stack buildings in map editor. You can make like many collectors on top of each other but that wont do anything.
Title: Re: Stronger collectors , or add another collector ?
Post by: Aurzel on January 20, 2010, 10:26:36 AM
i think most if not everyone here knows that and a number of maps already make use of that
Title: Re: Stronger collectors , or add another collector ?
Post by: Commander Strife on February 08, 2010, 03:06:51 PM
something like that would have to have a drawback, like +10 energy per upgrade or only having a certain amout of them like ten to a map.
Title: Re: Stronger collectors , or add another collector ?
Post by: Katra on February 09, 2010, 01:49:22 PM
I'd love to have an improved collector that ignores differences in elevation.
Title: Re: Stronger collectors , or add another collector ?
Post by: betadata on February 09, 2010, 02:56:38 PM
a tower collector would be good it could use different elevations and connect over crazonium walls.
Title: Re: Stronger collectors , or add another collector ?
Post by: Siccles on February 09, 2010, 03:54:42 PM
adding 43544543534 gimmick rules (like xxx may connect over crazonium walls or yyy may collect energy over several heights) will not make creeper world a better game. One of the reasons why its so great it that it is simple to understand and at the same time it got a high strategic depth.
Title: Re: Stronger collectors , or add another collector ?
Post by: Karsten75 on February 09, 2010, 04:43:00 PM
Quote from: Siccles on February 09, 2010, 03:54:42 PM
adding 43544543534 gimmick rules (like xxx may connect over crazonium walls or yyy may collect energy over several heights) will not make creeper world a better game. One of the reasons why its so great it that it is simple to understand and at the same time it got a high strategic depth.

Exactly. What's the point of inventing crazonium walls that cannot decay and cannot be penetrated and then inventing a tower that can penetrate them? SHould Virgil then invent another type of wall that cannot be penetrated by that tower?
Title: Re: Stronger collectors , or add another collector ?
Post by: Aurzel on February 10, 2010, 04:45:58 AM
yep, and then invent a raised blaster that can fire over every elevation and every wall, thus removing that problem too