Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 09, 2026, 12:47:53 PM

Title: Custom Map #11698: SRRRequence. By: BigBertha
Post by: AutoPost on February 09, 2026, 12:47:53 PM
This topic is for discussion of map #11698: SRRRequence
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11698)

Author: BigBertha
Size: 255x255

Desc:
Islands to be conquered in sequence - but you're not limited to that order. Hitting the main inhibitor is possible at any time, as there is no AE here. You can aquire every weapon type here, if you're willing to put the time into it. You can just work it one at a time (which I chose to do), or skip around and just fight for the tech you really want. Open to both griding and speed runner! Get in the forum to let me know what you think was good and what could be done better next time.
Title: Re: Custom Map #11698: SRRRequence. By: BigBertha
Post by: BigBertha on February 09, 2026, 01:07:56 PM
I have no idea how all of those random R's got into the name lol, it was supposed to just say "Sequence"
Title: Re: Custom Map #11698: SRRRequence. By: BigBertha
Post by: fielding on February 09, 2026, 04:47:28 PM
I loved this level. Everything about it. The incremental collecting of weapons and structures. A little bit of a rush for getting your defenses together. A good challenge but not balls to the wall terror. Nice job!
Title: Re: Custom Map #11698: SRRRequence. By: BigBertha
Post by: BigBertha on February 10, 2026, 06:05:03 AM
Quote from: fielding on February 09, 2026, 04:47:28 PMI loved this level. Everything about it. The incremental collecting of weapons and structures. A little bit of a rush for getting your defenses together. A good challenge but not balls to the wall terror. Nice job!
Thanks!
Title: Re: Custom Map #11698: SRRRequence. By: BigBertha
Post by: Martin Gronsdal on February 11, 2026, 10:59:24 AM
I didn't read the instruction at the beginning and thought that the possibility of attacking the Inhibitor early was unintentional. Now that I know it wasn't, I understand that you wanted to design a map with multiple strategic options. It turned out really well. Thank you.