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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 27, 2026, 02:13:13 PM

Title: Custom Map #11686: Side flow 2 (tougher). By: BigBertha
Post by: AutoPost on January 27, 2026, 02:13:13 PM
This topic is for discussion of map #11686: Side flow 2 (tougher)
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11686)

Author: BigBertha
Size: 256x256

Desc:
What will you do when ending the emitters is just the beginning? Much thanks to Johnny Haywire and Martin Gronsdal for their help in making this map what I was wanting it to be the first time around! This version is much harder but still completely attainable. Good luck, and as usual, I hope you enjoy!
Title: Re: Custom Map #11686: Side flow 2 (tougher). By: BigBertha
Post by: toolforger on January 29, 2026, 01:18:00 PM
Having to slog through a huge, 500-deep creeper field is Not Fun(tm).

It's a nice idea, but please do try to avoid those endless waits until finally, finally something is whittled down so you can progress.

Still 7/10, but I give a minimum score of 6 for maps that obviously had some serious thought in them, whether that worked out or not, just to reward thoughtfulness. So, a 7 from me is for maps slightly below "meh".
Title: Re: Custom Map #11686: Side flow 2 (tougher). By: BigBertha
Post by: BigBertha on January 29, 2026, 01:40:15 PM
Quote from: toolforger on January 29, 2026, 01:18:00 PMHaving to slog through a huge, 500-deep creeper field is Not Fun(tm).

It's a nice idea, but please do try to avoid those endless waits until finally, finally something is whittled down so you can progress.

Still 7/10, but I give a minimum score of 6 for maps that obviously had some serious thought in them, whether that worked out or not, just to reward thoughtfulness. So, a 7 from me is for maps slightly below "meh".

Understandable. I thought it was fun and will continue with this series until I'm satisfied, but I do appreciate the feedback! You should probably do the original version of this map (number 11680) which was not prefilled in the digitals. This one was a much more difficult version with input from Johnny Haywire and Martin Gronsdale, who wanted it to be harder. If you go fast enough on the original version, you can clear it before you end up with a 500 deep wall coming at you. But, not every style of map is for everyone and if that's still not your speed, I get it. Once again, thanks for the feedback!

Title: Re: Custom Map #11686: Side flow 2 (tougher). By: BigBertha
Post by: Tamohl on January 29, 2026, 03:43:22 PM
I can't tell which I like better, this version or the old.

This version certainly makes you sweat that final push, but at the same time does not reward speed whatsoever. Nomatter how long you take, the final push will always be the same.

I did think this map was clever, and I do really like the fact the wave of creeper is such a problem to consider after the inhibitor is neutralized, it just seemed like the first half of the map was... not as influential.

Not to mention, I nearly lost my run because the moment I nullified the spore towers I somehow managed to delete my forge......... D:
but the power of the Thors got me through rebuilding my aether supply.
Title: Re: Custom Map #11686: Side flow 2 (tougher). By: BigBertha
Post by: toolforger on January 29, 2026, 03:49:01 PM
Quote from: BigBertha on January 29, 2026, 01:40:15 PMI thought it was fun and will continue with this series until I'm satisfied, but I do appreciate the feedback!

That's good to hear.

Quote from: BigBertha on January 29, 2026, 01:40:15 PMYou should probably do the original version of this map (number 11680) which was not prefilled in the digitals.

Actually I had done it before!
So, I had a rough idea what was in wait here.

Quote from: BigBertha on January 29, 2026, 01:40:15 PMThis one was a much more difficult version with input from Johnny Haywire and Martin Gronsdale, who wanted it to be harder.

Well, Martin is pretty extreme in this regard.