Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 08, 2026, 01:07:17 PM

Title: Custom Map #11666: 298-Creeperfall. By: Rennervate / AlexX
Post by: AutoPost on January 08, 2026, 01:07:17 PM
This topic is for discussion of map #11666: 298-Creeperfall
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11666)

Author: Rennervate / AlexX
Size: 255x255

Desc:
Inspired by Johnny Haywire... Bugs are friendly. The little flowers in the middle will grow quickly. any questions - forum
Title: Re: Custom Map #11666: 298-Creeperfall. By: Rennervate / AlexX
Post by: Johnny Haywire on January 08, 2026, 06:49:15 PM
Why is it that all the "inspired by Johnny Haywire" maps have a really low rating? =D

Honestly, this one could be much worse. I would've only included 1 collector, 1 terp, 1 guppy and a forge. And no pick-ups, obviously.

Really enjoyed this one, mate! Once I got everything going just like it should I let it run for a while, building up the totems strong enough to just come back to it every 5 minutes or so. What I enjoyed most was not attacking at all but just letting the creeper kill itself. That was cool.

No complaints about leaving the inhi... yanno, that thing - out of this map. It would've made it far too easy and too fast. As it is, I only used the items above to win, just as an added challenge.

As soon as I saw your name by a map I started loading it! =D

Thanks for the map!! =)
Title: Re: Custom Map #11666: 298-Creeperfall. By: Rennervate / AlexX
Post by: Silent on January 08, 2026, 08:49:08 PM
I don't get it, I understand one of the flying spores is friendly, but the enemy ones are stronger, even if I play disable/enable on the beams, what is the point? How do I attack or gain ground? What do I do in this map???
Title: Re: Custom Map #11666: 298-Creeperfall. By: Rennervate / AlexX
Post by: Johnny Haywire on January 08, 2026, 10:31:56 PM
Just build one item that can be targeted by the spores and watch. Only one.

What happens in a singularity when the creeper piles up over 2,000? That's right, it turns into AC. Use that knowledge to your advantage.
Title: Re: Custom Map #11666: 298-Creeperfall. By: Rennervate / AlexX
Post by: rennervate on January 09, 2026, 03:18:37 AM
Quote from: Johnny Haywire on January 08, 2026, 06:49:15 PMWhy is it that all the "inspired by Johnny Haywire" maps have a really low rating? =D

Honestly, this one could be much worse. I would've only included 1 collector, 1 terp, 1 guppy and a forge. And no pick-ups, obviously.

Really enjoyed this one, mate! Once I got everything going just like it should I let it run for a while, building up the totems strong enough to just come back to it every 5 minutes or so. What I enjoyed most was not attacking at all but just letting the creeper kill itself. That was cool.

No complaints about leaving the inhi... yanno, that thing - out of this map. It would've made it far too easy and too fast. As it is, I only used the items above to win, just as an added challenge.

As soon as I saw your name by a map I started loading it! =D

Thanks for the map!! =)


Thanks for the kind words...
All the maps that were inspired by you are a real pain in the ass :-)
Title: Re: Custom Map #11666: 298-Creeperfall. By: Rennervate / AlexX
Post by: Johnny Haywire on January 09, 2026, 12:54:16 PM
I guess that means I must be... hmm... 😂
Title: Re: Custom Map #11666: 298-Creeperfall. By: Rennervate / AlexX
Post by: Gotright on January 11, 2026, 07:34:37 PM
OMG! You´re back! I can´t tell how delighted to see you back again. I hope nothing bad happened while you where away. Cheers mate. glad to play another by you.