This topic is for discussion of map #11657: Guppy Flat Pac
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11657)
Author: IronJohnLogan
Size: 240x240
Desc:
Flat Pac Guppy defence Not a hill nor a hole you got choices to make I'd go for the Bertha's for goodness sake PAC
Very nice to see a new take on the PAC theme!
Great map, every hardpoint is different, 9/10.
A minor annoyance was that some power zones overlapped with totems so you couldn't place emitters there.
Another minor one: use "#PAC" instead of "PAC" to mark play-as-creeper maps; people who search for "PAC" will get all the maps that talk about "space" in their description but don't do play-as-creeper.
It's also a bit of a downer if the map has multiple units stacked on the same position; I'm aware that some of that is unavoidable to get that "almost impossible to crack" vibe, but some spreading out would have helped identify the strength of each position instead of having to just headbutt into it and see how it goes. If you put nine PZs in a 3x3 grid, this does not allow the player to get more than one emitter out of each position.
I don't know if it's possible to make super units (such a Super Shield that has the strength of six shields, or an Advanced Pulse Cannon that shoots like 10 cannons, or whatever you need); I see stuff like AC berthas being made, so I suppose it's possible, but I don't know enough about CRPL to be certain or to know how much work such a thing would be.