Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 24, 2025, 07:16:53 PM

Title: Custom Map #11656: strange one. By: suspicious pile of sand
Post by: AutoPost on December 24, 2025, 07:16:53 PM
This topic is for discussion of map #11656: strange one
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11656)

Author: suspicious pile of sand
Size: 128x84

Desc:
this level is a strange one.
Title: Re: Custom Map #11656: strange one. By: suspicious pile of sand
Post by: Johnny Haywire on December 27, 2025, 02:32:21 PM
Enjoyed this one much more than I thought I would. It's really not that difficult, although rookie players will likely be confused and give up as soon as they see there's no way to shoot down the spores. But that's easy enough to deal with.

To me, the only real threat is spillover onto the nullifier near the inhibitor. So that should be the primary priority after building a base.

Thankfully, there's no need to rush this one. I flat-out turtled this one and got plenty of upgrades before pushing to make it more fun. Just be strategic and you'll do fine.

Thanks for the map! =)
Title: Re: Custom Map #11656: strange one. By: suspicious pile of sand
Post by: Cesser on January 06, 2026, 04:41:21 PM
Very nice map, but please somebody explain how to power the nullifier next to the inhibitor. Thanks!
Title: Re: Custom Map #11656: strange one. By: suspicious pile of sand
Post by: Lore on January 06, 2026, 09:17:31 PM
Quote from: Cesser on January 06, 2026, 04:41:21 PMVery nice map, but please somebody explain how to power the nullifier next to the inhibitor. Thanks!

There is a guppy in the lower right that you can use
Title: Re: Custom Map #11656: strange one. By: suspicious pile of sand
Post by: Cesser on January 07, 2026, 01:42:07 PM
Yes! I finally saw it yesterday after I posted the question. Thanks for replying. I think this was an original and fun map.