Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 22, 2025, 10:28:00 AM

Title: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: AutoPost on November 22, 2025, 10:28:00 AM
This topic is for discussion of map #11628: Squares PAC
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11628)

Author: IronJohnLogan
Size: 200x200

Desc:
High tactical stress. Find your way through the fortified zones to surround your enemies and cut off their vitial supplies. The maze is real and there is no use trying to cut corners, the path will be obvious for those experienced to PAC Hint* Whatever you do do not open the wrapped package in the center PAC Enjoy!
Title: Re: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: Portelly on November 22, 2025, 12:06:56 PM
Perfect 
Title: Re: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: spirix on November 22, 2025, 05:37:20 PM
What a map! One of the best PAC maps I've played!
Title: Re: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: smol on November 23, 2025, 02:28:24 PM
Please help me!!
I love PAC maps.
How do I start??
I've been trying to reach the first pz for half an hour, but I can't.(((
Title: Re: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: alfanugan on November 23, 2025, 03:32:43 PM
I need some help too!  I also love PAC maps, but I can't even get to the field generator right next to start...  I have tried all sorts of terping ideas without success now.  I would appreciate any tips to get started!
Title: Re: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: Lore on November 23, 2025, 04:22:46 PM
Quote from: smol on November 23, 2025, 02:28:24 PMPlease help me!!

Quote from: alfanugan on November 23, 2025, 03:32:43 PMI need some help too!

To start, you can use the terraforming tool around the cannons to block their line of sight. That should be all you need to get the first two power zones. You can also right click with the terraforming tool to remove preset terraforming orders which should speed things up.

After that progress will be slow until you eat your way through the walls to the first totem and get some power to your field emitter tool.
Title: Re: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: Johnny Haywire on November 24, 2025, 12:25:19 PM
Dude, awesome map. Easily one of the best PAC's I've played, and that's even considering that the terraforming thing can be a bit annoying and runners are my second-least favorite unit in the game, next to shields. Even with all that, this is a perfectly-executed design. Great job, dude!

Thanks for the map!! =)
Title: Re: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: alfanugan on November 24, 2025, 02:02:31 PM
Quote from: Lore on November 23, 2025, 04:22:46 PMTo start, you can use the terraforming tool around the cannons to block their line of sight. That should be all you need to get the first two power zones. You can also right click with the terraforming tool to remove preset terraforming orders which should speed things up.

After that progress will be slow until you eat your way through the walls to the first totem and get some power to your field emitter tool.

Thanks for the help!  Made it through a very epic battle.  Can't wait for the next one!
Title: Re: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: EEderle on November 28, 2025, 03:30:15 AM
Thje first (upper) left square was no problem (but tedious) for me - but from there????

Any hint?
Thanks
Title: Re: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: Lore on November 28, 2025, 09:15:01 PM
Quote from: EEderle on November 28, 2025, 03:30:15 AMThje first (upper) left square was no problem (but tedious) for me - but from there????

Any hint?
Thanks

If your talking about the upper left island then the next step would be to go south to the mid left island using spores.


If you are talking about the upper left square of the upper left island, you have two to three options:

With the three totems you should have enough power to just barrel into the PZ cannon, but not before (remember to connect the totems with digitalis to claim their power).

Alternatively, use two spores to cut off the energy supply to the cannon and to spread your digitalis.

A third option if all else fails (which I'm not entirely sure is intended), is to use the terraforming tool and the keybind to copy terrain height to make a 10 high wall around the cannon.


In either case ignore the right side of the first island where the berthas are targeting (other than just quickly grabbing the powerzone).
Title: Re: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: Loren Pechtel on January 15, 2026, 04:15:14 PM
Quote from: Lore on November 28, 2025, 09:15:01 PM
Quote from: EEderle on November 28, 2025, 03:30:15 AMThje first (upper) left square was no problem (but tedious) for me - but from there????

Any hint?
Thanks

If your talking about the upper left island then the next step would be to go south to the mid left island using spores.


If you are talking about the upper left square of the upper left island, you have two to three options:

With the three totems you should have enough power to just barrel into the PZ cannon, but not before (remember to connect the totems with digitalis to claim their power).

Alternatively, use two spores to cut off the energy supply to the cannon and to spread your digitalis.

A third option if all else fails (which I'm not entirely sure is intended), is to use the terraforming tool and the keybind to copy terrain height to make a 10 high wall around the cannon.


In either case ignore the right side of the first island where the berthas are targeting (other than just quickly grabbing the powerzone).

Got me stumped, also.  No luck even grabbing the PZ to the right, not enough spores to attack the square to the south.
Title: Re: Custom Map #11628: Squares PAC. By: IronJohnLogan
Post by: Lore on January 16, 2026, 10:21:48 PM
Quote from: Loren Pechtel on January 15, 2026, 04:15:14 PMGot me stumped, also.  No luck even grabbing the PZ to the right, not enough spores to attack the square to the south.

The upper left corner of the mid left island has weak to no beamer coverage. Kill the PZ cannon and bridge across. 6 spore launchers should be more than enough.