Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 29, 2025, 08:52:15 PM

Title: Custom Map #11619: Giant Pumpkin PAC. By: IronJohnLogan
Post by: AutoPost on October 29, 2025, 08:52:15 PM
This topic is for discussion of map #11619: Giant Pumpkin PAC
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11619)

Author: IronJohnLogan
Size: 256x237

Desc:
Giant Pumpkin for the season PAC A little laggy at the start, turn off flying units upper left. It clears up after you kill some things. Large map, tactical movement and economies to exploit PAC Enjoy!
Title: Re: Custom Map #11619: Giant Pumpkin PAC. By: IronJohnLogan
Post by: fielding on November 02, 2025, 01:01:54 PM

what a level.  10/10 Very difficult but beautiful and nicely challenging.  Thanks for making this.  Happy Halloween!
Title: Re: Custom Map #11619: Giant Pumpkin PAC. By: IronJohnLogan
Post by: Loren Pechtel on November 17, 2025, 08:26:40 PM
Great one!

But you're a little dishonest here.  All those PZ reactors at the bottom--and it turns out the eyes have enough power to keep everything going anyway.
Title: Re: Custom Map #11619: Giant Pumpkin PAC. By: IronJohnLogan
Post by: teknotiss on November 22, 2025, 10:25:02 AM
another great map dude, and this one will take a few plays to iron (lol) out a good strategy!
Title: Re: Custom Map #11619: Giant Pumpkin PAC. By: IronJohnLogan
Post by: Johnny Haywire on November 30, 2025, 10:00:08 PM
Excellent map as always!

The lag is mostly caused by units that are pretty unnecessary (shields). They don't stop the creeper and barely slow it down but they slow down the game more than anything. They do look cool, I suppose.

I didn't notice the flying units doing anything of importance either, other than looking cool and causing lag. It was fun going straight for the bottom and taking all those pz's though. Once you take the lower middle, you turn into Thanos and just start zapping everything into oblivion.

I avoided activating any of the runner's nests as they are also more annoying and laggy than useful, imo.

Really liked the design and the strategy needed in this map. It turned into kind of an afk for me, mostly because of the lag. My comp doesn't seem to be struggling. CW3 was taking less than 10% CPU and only about 7% of my RAM. Dunno if anyone has any ideas about that - I don't have a dedicated video card (It's AMD Ryzen) but CW3 isn't exactly a video-heavy game. So I dunno.

In any case, fantastic job with this one, dude - even with all the lag. If it didn't have the shields, I'd probably give it three exclamation points. Still, definitely top 10% of all maps I've played.

Thanks for the map!! =)