This topic is for discussion of map #11615: Unbelieveable PAC
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11615)
Author: IronJohnLogan
Size: 200x200
Desc:
Economies to exploit as the humans reteat into defencive positions. Use all the tactics in your arsenal to overcome. Unbelieveable PAC Enjoy!
a bit laggy but it gets better as the creeper expands. Great map again, thanks!
What am I missing here? The shield generator on the first power zone keeps respawning instantly and there's no progress happening after 20 minutes. Is there another emitter somewhere that I can't see under all the shield glare?
Quote from: DWCW3 on October 28, 2025, 10:42:49 AMWhat am I missing here? The shield generator on the first power zone keeps respawning instantly and there's no progress happening after 20 minutes. Is there another emitter somewhere that I can't see under all the shield glare?
Terps can be helpful to block line of sight for weapons, keyboard shortcuts for selecting terrain height works in PAC maps.
is the pause - P - button disabled here?
Pause seems to work fine for me. I actually used it once to set some spores to fire all at once. Meh.
I almost didn't play this because of the initial lag. I think removing all the useless shields would probably have helped a lot. They look nice but are very ineffective at... well, pretty much everything.
Glad I didn't quit this. Once you get about 6-7 emitters in, the lag gets better and it's pretty much gone once you take the middle island. The terps are pretty helpful and they make it much easier. I like the variety of placement and the difficulty level of the map. Just enough to keep you thinking but not so much that progress becomes overly difficult.
I think if the shields were gone, I'd give this map a 9/10. But all they really do is make unnecessary lag. Still, this is a cool battle and I'm very glad you made it.
Thanks for the map! =)
for me it didn't work at first, but then, as I reloaded the map, it worked fine again. The clickable button for pause worked all of the time...
The last emitter I built, when supported by all the others, had a strength exceeding 2000.