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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 08, 2025, 09:42:08 AM

Title: Custom Map #11530: Dymaxion as Creeper. By: Padtedesco
Post by: AutoPost on July 08, 2025, 09:42:08 AM
This topic is for discussion of map #11530: Dymaxion as Creeper
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11530)

Author: Padtedesco
Size: 252x143

Desc:
Dymaxion Earth projection, now made as a PAC.
Title: Re: Custom Map #11530: Dymaxion as Creeper. By: Padtedesco
Post by: Vado18 on July 10, 2025, 09:39:24 AM
This one had me stumped. I don't know how to start this map, tried going across the void for the island but the flow rate is too low and there are Strafers, trying attack frontally but cannons are super strong this map. Any ideas?
Title: Re: Custom Map #11530: Dymaxion as Creeper. By: Padtedesco
Post by: Dave! on July 11, 2025, 01:18:44 AM
You had the right idea crossing the void to the upper right island. It does take a bit of micromanaging and those strafers dont hit everywhere there are a couple of better locations to land.Also right at the beginning around the 5-10second mark make sure to lay down digitalis everywhere possible to make your initial assault easier.
Title: Re: Custom Map #11530: Dymaxion as Creeper. By: Padtedesco
Post by: Johnny Haywire on July 11, 2025, 10:28:30 PM
Padtedesco (if you read the forums),

This is a great PAC map - not necessarily elegant, but well-planned and executed. It's definitely one of the more challenging ones but not overly frustrating. At first I thought the spores were going to be a bit too overpowered, but I think for this map they're well-adjusted. I didn't build any until later in the game but seeing the 4-sec delay made things happier. Really good job with this one!

Thanks for the map! =)
Title: Re: Custom Map #11530: Dymaxion as Creeper. By: Padtedesco
Post by: padtedesco on July 13, 2025, 10:21:10 AM
Dude, thank you. You liked the other map that I made also, and it warms my heart reading this. It is very helpful.

I took a beating from scripting on this one, I had to learn and unrust my programming skills.

I'm playing different modes, trying different scripts to join and wandering how I will join them together... Runner nest, AI as creeper, Sleeper, even stargates.... Do you have any suggestion of maps to with new gamemodes?

I also accept suggestions to improve my map design.

Thank you very much.
Title: Re: Custom Map #11530: Dymaxion as Creeper. By: Padtedesco
Post by: padtedesco on July 13, 2025, 10:26:39 AM
Quote from: Vado18 on July 10, 2025, 09:39:24 AMThis one had me stumped. I don't know how to start this map, tried going across the void for the island but the flow rate is too low and there are Strafers, trying attack frontally but cannons are super strong this map. Any ideas?

That is the idea. I was aiming for a real possibility of losing the game at first. There is 3 things that you must pay attention to. The berthas must not be built, the nullifiers must be stopped, and the antiair must be kept disabled. If you manage to hold a while, the game becomes easier.