While playing around with the community maps in CW4, I ran into a UI issue. I'm mentioning this now so that future games can avoid this issue.
The screen for working with community maps requires a window (on linux, KDE) at least about 790 pixels tall. There are things stuck at the bottom of a non-scrollable, fixed placement display. And it's probably fine on a 768 high, full-screen monitor. Less so on a 720 pixel HDMI monitor.
Now, I have a laptop and an external monitor. I can resize the window taller across both monitors for that screen, and then resize shorter for the normal gameplay. It's still an annoyance.
I'm not really sure what's the best answer here. I'm a 61 year old with eyes that want large fonts, so I use fewer pixels. And every so often I run into software that isn't happy.
Thanks for taking the time to share feedback about the community maps UI in CW4!
You've identified a common challenge faced in UI design: ensuring elements are accessible across a wide range of screen resolutions and scaling settings. The fixed placement of elements, particularly at the bottom of a non-scrollable pane, is indeed causing issues for users with lower vertical resolutions, especially when combined with preferences for larger font sizes.
Developers consistently struggle with. They try hard to make our interfaces fit well in lower resolutions, but often, the compromises needed to "squeeze" everything in can inadvertently harm the overall UI experience for the vast majority of users. It's a delicate balance.
Regarding larger fonts and readability, for users who struggle with smaller displays, a practical solution can sometimes be a hardware change: getting a larger monitor with a bigger dot pitch. For example, a 32-inch monitor at 2K resolution (or even 1080p on a large screen) can significantly improve readability by making everything physically larger, rather than just relying on software scaling. That's what I personally did, and it made a big difference.
All that said, the developer is still committed to supporting lower resolutions to the degree they can without compromising the core experience for most players.