This topic is for discussion of map #11479: Dungeon PAC B-6
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11479)
Author: builder17
Size: 60x60
Desc:
#PAC #TerrainOverride #DestructableACemitters
So, I notice that the walls are harder to go over than is typical, but I couldn't see how the walls became "weaker". Does the terrain actually decrease over time? That'd be an interesting function.
Always enjoy your maps, and PAC's are great - keep it up!
Thanks for the map! =)
Quote from: Johnny Haywire on April 28, 2025, 09:55:18 PMSo, I notice that the walls are harder to go over than is typical, but I couldn't see how the walls became "weaker". Does the terrain actually decrease over time? That'd be an interesting function.
Always enjoy your maps, and PAC's are great - keep it up!
Thanks for the map! =)
When the map starts, the walls have terrain override of strength 2000.
Every 5 seconds, one wall tile with digitalis in it
can get the override removed from it.
Hope this answers to your question! =)
"Terrain override of strength 2000" - lol, whut?
Like, "My car has a posibuteran bilateral subvice rating of 3400, so how does that compare to YOUR car?"
I have no idea how terrain override strength is measured. I thought it was just based on height variance.
Quote from: Johnny Haywire on May 03, 2025, 02:04:15 AMI have no idea how terrain override strength is measured. I thought it was just based on height variance.
Sadly I don't know the technical details either,
but it uses SetTerrainOverride CRPL command from this page:
https://knucklecracker.com/wiki/doku.php?id=crpl:docs:setterrainoverride
QuoteThis can be used to contain large amounts of creeper and prevent it from overflowing. This is how the creeper is contained in the Credits mission.
Terrain height 10 in CSM also uses it, just with original texture to show that it's special. :)
Ah, gotcha. Yeah I often wished we could build to terrain level 10 in some CSM maps. But that'd be OP I guess.
Thanks for the info!