Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 03, 2025, 11:45:12 PM

Title: Custom Map #11458: rush. By: suspicious pile of sand
Post by: AutoPost on April 03, 2025, 11:45:12 PM
This topic is for discussion of map #11458: rush
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11458)

Author: suspicious pile of sand
Size: 128x84

Desc:
every 3-4 minutes the emitters get stronger until 12 minutes where it becomes near impossible
Title: Re: Custom Map #11458: rush. By: suspicious pile of sand
Post by: Martin Gronsdal on April 05, 2025, 05:35:11 AM
I don't think they got stronger?
Title: Re: Custom Map #11458: rush. By: suspicious pile of sand
Post by: Johnny Haywire on April 24, 2025, 03:38:39 PM
I think they get stronger if you don't use deodorant maybe? Dunno. The guy has his arms out like he stinks so maybe that's the trick.

Not that much going on in the map but I suppose it's interesting enough for a speedrun if someone likes that.

There are spores so +2 points. Two ore mines is another +2. Only 3 spores though, so -1 and while I felt pressure (+1) the unspecified amount of increase and the vague need to "rush" was just not fun (logn + 2i / limx→n�f(x)=42) - so, all in all that adds up to be an ok score, which means this was extremely just what it is. And that it certainly is what it was.

Thanks for the map!