This topic is for discussion of map #11458: rush
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11458)
Author: suspicious pile of sand
Size: 128x84
Desc:
every 3-4 minutes the emitters get stronger until 12 minutes where it becomes near impossible
I don't think they got stronger?
I think they get stronger if you don't use deodorant maybe? Dunno. The guy has his arms out like he stinks so maybe that's the trick.
Not that much going on in the map but I suppose it's interesting enough for a speedrun if someone likes that.
There are spores so +2 points. Two ore mines is another +2. Only 3 spores though, so -1 and while I felt pressure (+1) the unspecified amount of increase and the vague need to "rush" was just not fun (logn + 2i / limx→n�f(x)=42) - so, all in all that adds up to be an ok score, which means this was extremely just what it is. And that it certainly is what it was.
Thanks for the map!