Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 26, 2025, 04:15:30 PM

Title: Custom Map #11423: Base is STRONG. By: Rix
Post by: AutoPost on February 26, 2025, 04:15:30 PM
This topic is for discussion of map #11423: Base is STRONG
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11423)

Author: Rix
Size: 64x64

Desc:
Absorb the pain, accept the frustration, only then you will rule, the whole creep nation.
Title: Re: Custom Map #11423: Base is STRONG. By: Rix
Post by: fractalman on February 28, 2025, 02:38:27 PM
Tricky! I might need to start over from scratch at this rate. Just a liiitle too slow to expand, maybe if i got the forge up a bit earlier...
Title: Re: Custom Map #11423: Base is STRONG. By: Rix
Post by: Martin Gronsdal on March 02, 2025, 12:06:12 PM
very nice map

I got wiped out a couple of times, until I realised that I should look at all my options ;)
Title: Re: Custom Map #11423: Base is STRONG. By: Rix
Post by: Johnny Haywire on March 07, 2025, 03:07:16 PM
This was very enjoyable.

After an initial quick glance, it looked like the best option was to grab the nullifier, then start building the base and take out that emitter asap. You can build a terp and pop it quickly in the PZ between spore attacks and close that wall pretty quickly too. That seemed to work well, and the base was never really threatened by creeper.

You can opt to just build a blaster or two, since the spores don't have a very high payload.

At about 20 minutes, I tried to go for a singularity strike to kill everything but that didn't work so I just let it run for a while to max out the forge, then slowly blasted and terped my way to the end.

Even without AC, this map is enjoyable. The digitalis limits your initial area so you have to build strategically, and the runners are very squishy so you have to also attack carefully. Thankfully, the spore towers build extremely slow, so you can probably finish your tax returns before they're all fully built.

Excellent job in making a tough but easily manageable challenge, Rix!

Thanks for the map! =)