Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 20, 2025, 10:54:28 AM

Title: Custom Map #11418: Another Ore Map. By: Martin Gronsdal
Post by: AutoPost on February 20, 2025, 10:54:28 AM
This topic is for discussion of map #11418: Another Ore Map
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11418)

Author: Martin Gronsdal
Size: 128x128

Desc:
Title: Re: Custom Map #11418: Another Ore Map. By: Martin Gronsdal
Post by: Charlie Martini on February 21, 2025, 04:33:11 PM
I'm thinking I must have the Terp to level the ore fields to start mining and built sprayers to get ready for spore storm. Guppies seem useless unless/until I destroy the shields. One Relay next to forge and one relay near terp seem the only way to capture those two icons. Moving the CM isnt an option. The 7 collectors would allow me to connect all 3 of the CM, but does it solve a problem to do it? I see where the Forge goes once I get it. If I get the Terp, will it take increasing the range before I'm able to even the circle to left of 2 CMs?


How can you tell me how to get the two needed pieces without telling me how to get them?
Title: Re: Custom Map #11418: Another Ore Map. By: Martin Gronsdal
Post by: Weasee on February 23, 2025, 02:38:25 AM
Quote from: Charlie Martini on February 21, 2025, 04:33:11 PMHow can you tell me how to get the two needed pieces without telling me how to get them?

The relays are needed to get the terp and forge...
Spoiler
maybe the CN is just in the way? What can you do about that?
[close]
Title: Re: Custom Map #11418: Another Ore Map. By: Martin Gronsdal
Post by: Charlie Martini on February 24, 2025, 12:46:03 PM
Ok, another lesson learned, CM can hide important pieces of the puzzle.

Can't destroy spore tower. Can't use guppy. Needing 500 for each relay is now my concern before I can utilize them, the spores will destroy my network. Am also considering other options, like trying to get the collector.
Title: Re: Custom Map #11418: Another Ore Map. By: Martin Gronsdal
Post by: Martin Gronsdal on February 24, 2025, 01:25:37 PM
Spoiler
guppy is the answer
[close]
Title: Re: Custom Map #11418: Another Ore Map. By: Martin Gronsdal
Post by: radd on February 27, 2025, 09:05:00 AM

Spoiler
you have to take advantage of a guppy bug. Target the guppy then right after it launches, click to return to base. The guppy will ignore this but this allows you to place something else at the destination.
[close]
Title: Re: Custom Map #11418: Another Ore Map. By: Martin Gronsdal
Post by: Johnny Haywire on March 29, 2025, 12:58:27 AM
Always love the maps where the primary objective involves flooding the entire screen with as much AC as possible. A couple of tricks, but no hunting or guessing required - nicely done.

Thanks for the map! =)