Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 19, 2024, 10:09:57 AM

Title: Custom Map #11363: 289-Merry C. By: Rennervate / AlexX
Post by: AutoPost on December 19, 2024, 10:09:57 AM
This topic is for discussion of map #11363: 289-Merry C
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11363)

Author: Rennervate / AlexX
Size: 255x255

Desc:
... just one more map
Title: Re: Custom Map #11363: 289-Merry C. By: Rennervate / AlexX
Post by: Gotright on December 19, 2024, 12:03:52 PM
Please don´t quit making maps :´)
Title: Re: Custom Map #11363: 289-Merry C. By: Rennervate / AlexX
Post by: rennervate on December 19, 2024, 01:43:52 PM
only when I find a better game
:-)
Title: Re: Custom Map #11363: 289-Merry C. By: Rennervate / AlexX
Post by: Loren Pechtel on December 25, 2024, 12:05:10 PM
This one has me puzzled.  The berthas on the two side islands only make sense if there's some way to grab them, but I sure don't see it.  I got to the right bertha just before I got to the inhibitor, but by the time I cleared enough crystals to actually connect it the inhibitor was dead and there was nothing left to fire at.
Title: Re: Custom Map #11363: 289-Merry C. By: Rennervate / AlexX
Post by: Martin Gronsdal on December 26, 2024, 07:37:31 AM
you have to pick up every pick up to trigger the win...
Title: Re: Custom Map #11363: 289-Merry C. By: Rennervate / AlexX
Post by: Martin Gronsdal on December 27, 2024, 03:29:32 AM
BTW, loved how you don't have to go all the way east or west, but use guppies to win.
Title: Re: Custom Map #11363: 289-Merry C. By: Rennervate / AlexX
Post by: Johnny Haywire on January 01, 2025, 11:39:51 PM
Yeah, I just took the main island and then hit the west inhibitor. Probably would've been easier if I'd pushed up the middle to get a bertha or two but I was curious to see if it could be done without them.

Not an intense challenge, but it was a very steady challenge mainly because of the increasing number of spores. I don't typically like big maps, but I was able to just let this one run for a while after killing the inhibitor so it didn't take very much RL time at all. Nicely done, Rennervate!

Thanks for the map! =)