Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 12, 2024, 01:35:07 PM

Title: Custom Map #11304: Path. By: qqq
Post by: AutoPost on October 12, 2024, 01:35:07 PM
This topic is for discussion of map #11304: Path
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11304)

Author: qqq
Size: 128x84

Desc:
Title: Re: Custom Map #11304: Path. By: qqq
Post by: Johnny Haywire on October 17, 2024, 04:43:56 PM
This one really isn't as difficult as it may seem.

1) Don't worry about the creeper that falls to the bottom. The gravitational pull is stronger than multiple singularities. Just leave that bottom line alone and concentrate your energy above you.

2) You don't need to rush. Use the ore, build a couple of sprayers, a forge, and some beams. If you don't want the spores to fire, just don't build anything except these things and level up your forge until you're ready.

3) You can skip that last row by flying a weapon between two collectors and connecting them across the chasm. If you want to, that is.

Judging from the low ratings, a lot of people got scared by this one. If this map worries you, follow my easy-going method and you'll be cool. There's really no threat if you follow these three simple steps.

Another interesting map, qqq. The gravity forces you to develop new strategies.

Thanks for the map!