Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 04, 2024, 08:57:18 AM

Title: Custom Map #11297: Dungeon PAC B-1. By: builder17
Post by: AutoPost on October 04, 2024, 08:57:18 AM
This topic is for discussion of map #11297: Dungeon PAC B-1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11297)

Author: builder17
Size: 182x182

Desc:
Spores required! Humans have fortified this old dungeon and are defending it very well. You must take it back, but it wont be a easy task! #PAC
Title: Re: Custom Map #11297: Dungeon PAC B-1. By: builder17
Post by: Loren Pechtel on October 04, 2024, 12:58:20 PM
What's the point of the base in the northeast?  Depriving the southwest base of ore isn't that important.  I completely ignored it until I had sent the last CN fleeing, then killed it with spores on random.
Title: Re: Custom Map #11297: Dungeon PAC B-1. By: builder17
Post by: Builder17 on October 09, 2024, 08:17:41 AM
Quote from: Loren Pechtel on October 04, 2024, 12:58:20 PMWhat's the point of the base in the northeast?  Depriving the southwest base of ore isn't that important.

Hi, to be honest I'm not skilled in PAC mode and
didn't understand it can be done like that.

Thanks for feedback!
Title: Re: Custom Map #11297: Dungeon PAC B-1. By: builder17
Post by: toolforger on October 11, 2024, 02:41:48 PM
Same here :-)

It wasn't THAT hard.
You need to know you can build digitalis on voids with spores though, otherwise you're in for some very difficult attack vectors.
Title: Re: Custom Map #11297: Dungeon PAC B-1. By: builder17
Post by: Johnny Haywire on October 21, 2024, 11:20:55 AM
Actually, you don't need spores for this one. It's always fun to buck the trend, go against the grain, rise up in protest, vote for Jimmy Bob "El Chico" Singh for Supreme Chancellor of Detroit, etc.

I've never played a PAC with so much open territory. That provided a literal open field for experimentation.

Pretty cool PAC. Definitely a lot easier with spores I suppose, so players of all levels can enjoy this map and employ just about whatever strategy they want.

Thanks for the map! =)
Title: Re: Custom Map #11297: Dungeon PAC B-1. By: builder17
Post by: Loren Pechtel on October 21, 2024, 11:48:01 AM
Quote from: Johnny Haywire on October 21, 2024, 11:20:55 AMActually, you don't need spores for this one. It's always fun to buck the trend, go against the grain, rise up in protest, vote for Jimmy Bob "El Chico" Singh for Supreme Chancellor of Detroit, etc.

I've never played a PAC with so much open territory. That provided a literal open field for experimentation.

Pretty cool PAC. Definitely a lot easier with spores I suppose, so players of all levels can enjoy this map and employ just about whatever strategy they want.

Thanks for the map! =)

Not use spores??  The SE base is surrounded by void, how do you get across?
Title: Re: Custom Map #11297: Dungeon PAC B-1. By: builder17
Post by: Johnny Haywire on October 21, 2024, 10:11:23 PM
There's a nice corner there where you can build up creeper. Creeper builds up a LOT easier where there isn't digi, btw. So just focus all your emitters onto the closest emitter there, and delete the digi around where that corner is (I used one click of the biggest setting of the "add/remove digi" tool) and then use the force direction tool to move creeper right into the corner
Title: Re: Custom Map #11297: Dungeon PAC B-1. By: builder17
Post by: Builder17 on October 23, 2024, 10:43:31 AM
Quote from: Johnny Haywire on October 21, 2024, 11:20:55 AMI've never played a PAC with so much open territory. That provided a literal open field for experimentation.

Thanks for the map! =)

I sorts of made the map too large, but good to hear that it was interesting!

Quote from: Johnny Haywire on October 21, 2024, 10:11:23 PMThere's a nice corner there where you can build up creeper.

Yep, it's an easter egg for these who are determined enough. =)
Title: Re: Custom Map #11297: Dungeon PAC B-1. By: builder17
Post by: Johnny Haywire on October 23, 2024, 12:44:18 PM
Heh heh, well if you tell me I can't do something I will make every attempt to try it =P

LOL