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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 03, 2024, 04:39:23 AM

Title: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: AutoPost on May 03, 2024, 04:39:23 AM
This topic is for discussion of map #11134: 234-Almbachklamm
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11134)

Author: Rennervate / AlexX
Size: 255x255

Desc:
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 03, 2024, 11:43:21 AM
hint:
Spoiler
leave the starting point as early as possible
[close]
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: D0m0nik on May 03, 2024, 04:32:06 PM
Had a whole bunch of fun starting in the top right. No idea if it is advantageous but a nice challenge, achieved it on the 5th go! 8 mins game time to collect the pick up though!
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 03, 2024, 06:28:18 PM
Quote from: rennervate on May 03, 2024, 11:43:21 AMhint:
Spoiler
leave the starting point as early as possible
[close]

No wonder my time is so bad compared to the others.

The first storm was a very close thing, the last spores were well over my base before they were shot down.  I had some more beams before the next one, it was just pushing the creep back at that point.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 04, 2024, 02:35:27 AM
Quote from: D0m0nik on May 03, 2024, 04:32:06 PMHad a whole bunch of fun starting in the top right. No idea if it is advantageous but a nice challenge, achieved it on the 5th go! 8 mins game time to collect the pick up though!

Good hint 4 me :-)
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: D0m0nik on May 04, 2024, 03:04:39 AM


Good hint 4 me :-)

[/quote]

Nice time! That top spot is just out of reach for me, and I tried!

One thing I have not got the hang of in the totem/pyramid maps is energy management. I always seem to be in the red but at a point seem to build like i'm in the green. Do you know, how does the CN prioritise packets for building or supplying the pyramids?
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 04, 2024, 03:11:48 AM
IMHO

it depends on how the map designer configures the pyramids. Here it is probably about two or three to one
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Gotright on May 04, 2024, 06:20:15 PM
I could use a bit of help.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 04, 2024, 06:57:47 PM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.

Spoiler
I took what I'm sure it not the intended path.  Start point, I put mortars in my base sufficient to keep the creep from getting up to me but far enough inside they wouldn't pop bugs.  I then tried pushing north, realized it didn't work, pushed west.  Terped up firing platforms for my cannons to keep the digitalis back and allow me to place a nullifier right next to the step in the terrain.  There are fewer bugs when you attack at the edge of the digitalis.  I then went along the digitalis and just barely survived the spore storm.
[close]
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]


Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 05, 2024, 02:05:13 PM
Can't imagine the strategies some of you are using.  I did realize I was falling into my usual trap of not being aggressive enough and fared far better, but still not to your realm.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: D0m0nik on May 06, 2024, 03:36:24 AM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]

Wow, nice!nI can't get that to work at all!
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]
Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: D0m0nik on May 07, 2024, 12:53:14 PM
I've just noticed the collector position. Doh!
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 07, 2024, 02:39:55 PM
Quote from: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]
Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.
And with a better idea of exactly where the resistance is I was able to shave 10% off my time--but still 20% of it was grabbing that Bertha.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 08, 2024, 11:40:42 AM
Quote from: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]
Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.


wow loren. really?
You've had exactly the same problem before.

Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 08, 2024, 08:12:44 PM
Quote from: rennervate on May 08, 2024, 11:40:42 AM
Quote from: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]
Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.


wow loren. really?
You've had exactly the same problem before.
Why can we put a collector there but on no other pyramid?  They look the same.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 09, 2024, 11:34:31 AM
there are very few collectors. You figured that out in 10 seconds.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 10, 2024, 01:50:47 PM
Quote from: rennervate on May 09, 2024, 11:34:31 AMthere are very few collectors. You figured that out in 10 seconds.
I figured it out after seeing the image.  I had tried putting a collector on another pyramid, didn't work, didn't go testing every pyramid as they look the same.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: glinka on May 12, 2024, 11:31:13 AM
??? please help!!! unreal lvl
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 14, 2024, 09:42:16 PM
Quote from: glinka on May 12, 2024, 11:31:13 AM??? please help!!! unreal lvl
For Rennervate maps that storm is actually on the smaller side.  Most of his maps have multiple 25-spore towers somewhere in back that build slowly but you had better have an awful lot of beams when they fire.

In this case you're way too slow, that position is unsurvivable.  You need to expand a lot more before those towers fire.

Spoiler
You're obviously making the mistake I made on my first try.  The runners make going north effectively impossible at that point.  You can go to the sides, though.
Spoiler
I also note no forge.  On standard settings guppies can get 5 aether out of a totem in the creep before they die--or with enough micromanagement return them to their pad just before they die.
[close]
[close]
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Johnny Haywire on October 22, 2024, 06:07:38 PM
Wow dude.

This is a GREAT map - and I'm saying that after going the long way. After playing it all the way through, I saw the shortcut but I'm actually glad I didn't take it, and here's why:

The start isn't all that difficult. However, if you consider the number of beams you'll need before the 200 spores fire, you can figure you'll need to expand the base relatively quickly and take at least 4-5 PZ's before the launch. I had about 200 power, 5 PZ's and shot everything down pretty easily. But up until that point it was pressure to build steadily. "Am I going to make it? Am I building fast enough?"

When you shoot down the 200 spores, it's a far-better-than-average sense of victory. BOO-yeah! So great job designing that part of the map. Any map shooting 200 spores at once has my vote!

But once you've done that, you can start focusing on taking that back row down, and the pyramids - always loved those - are perfect. Not overpowered, not underpowered. I did think that they draw less power than in previous versions (?) but it's been years for me so I could be mistaken.

This map is objectively about as good as a huge map can be. It has a threat, but one which any experienced player can handle. The runners are easy enough to deal with by using only blasters, but that adds an extra layer of improved difficulty as well. It has a shortcut, so if you prefer to take that route it's available. And once you defeat the primary threat (the spores), the cleanup really doesn't take that long. Definitely not a slog.

On top of that, it's basically a vanilla map except for the aforementioned pyramids. Very impressive! Honestly, this is one of the best vanilla maps I've ever played. Definitely in the top 1% in my book, and I will likely play this one again.

Thanks for this awesome map!!! =)

If anyone's wanting to
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on October 23, 2024, 04:19:11 AM
Thank you for your kind and detailed review. I'm glad you liked the map.