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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 03, 2024, 04:39:23 AM

Title: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: AutoPost on May 03, 2024, 04:39:23 AM
This topic is for discussion of map #11134: 234-Almbachklamm
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11134)

Author: Rennervate / AlexX
Size: 255x255

Desc:
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 03, 2024, 11:43:21 AM
hint:
Spoiler
leave the starting point as early as possible
[close]
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: D0m0nik on May 03, 2024, 04:32:06 PM
Had a whole bunch of fun starting in the top right. No idea if it is advantageous but a nice challenge, achieved it on the 5th go! 8 mins game time to collect the pick up though!
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 03, 2024, 06:28:18 PM
Quote from: rennervate on May 03, 2024, 11:43:21 AMhint:
Spoiler
leave the starting point as early as possible
[close]

No wonder my time is so bad compared to the others.

The first storm was a very close thing, the last spores were well over my base before they were shot down.  I had some more beams before the next one, it was just pushing the creep back at that point.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 04, 2024, 02:35:27 AM
Quote from: D0m0nik on May 03, 2024, 04:32:06 PMHad a whole bunch of fun starting in the top right. No idea if it is advantageous but a nice challenge, achieved it on the 5th go! 8 mins game time to collect the pick up though!

Good hint 4 me :-)
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: D0m0nik on May 04, 2024, 03:04:39 AM


Good hint 4 me :-)

[/quote]

Nice time! That top spot is just out of reach for me, and I tried!

One thing I have not got the hang of in the totem/pyramid maps is energy management. I always seem to be in the red but at a point seem to build like i'm in the green. Do you know, how does the CN prioritise packets for building or supplying the pyramids?
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 04, 2024, 03:11:48 AM
IMHO

it depends on how the map designer configures the pyramids. Here it is probably about two or three to one
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Gotright on May 04, 2024, 06:20:15 PM
I could use a bit of help.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 04, 2024, 06:57:47 PM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.

Spoiler
I took what I'm sure it not the intended path.  Start point, I put mortars in my base sufficient to keep the creep from getting up to me but far enough inside they wouldn't pop bugs.  I then tried pushing north, realized it didn't work, pushed west.  Terped up firing platforms for my cannons to keep the digitalis back and allow me to place a nullifier right next to the step in the terrain.  There are fewer bugs when you attack at the edge of the digitalis.  I then went along the digitalis and just barely survived the spore storm.
[close]
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]


Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 05, 2024, 02:05:13 PM
Can't imagine the strategies some of you are using.  I did realize I was falling into my usual trap of not being aggressive enough and fared far better, but still not to your realm.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: D0m0nik on May 06, 2024, 03:36:24 AM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]

Wow, nice!nI can't get that to work at all!
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]
Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: D0m0nik on May 07, 2024, 12:53:14 PM
I've just noticed the collector position. Doh!
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 07, 2024, 02:39:55 PM
Quote from: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]
Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.
And with a better idea of exactly where the resistance is I was able to shave 10% off my time--but still 20% of it was grabbing that Bertha.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 08, 2024, 11:40:42 AM
Quote from: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]
Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.


wow loren. really?
You've had exactly the same problem before.

Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 08, 2024, 08:12:44 PM
Quote from: rennervate on May 08, 2024, 11:40:42 AM
Quote from: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]
Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.


wow loren. really?
You've had exactly the same problem before.
Why can we put a collector there but on no other pyramid?  They look the same.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: rennervate on May 09, 2024, 11:34:31 AM
there are very few collectors. You figured that out in 10 seconds.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 10, 2024, 01:50:47 PM
Quote from: rennervate on May 09, 2024, 11:34:31 AMthere are very few collectors. You figured that out in 10 seconds.
I figured it out after seeing the image.  I had tried putting a collector on another pyramid, didn't work, didn't go testing every pyramid as they look the same.
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: glinka on May 12, 2024, 11:31:13 AM
??? please help!!! unreal lvl
Title: Re: Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX
Post by: Loren Pechtel on May 14, 2024, 09:42:16 PM
Quote from: glinka on May 12, 2024, 11:31:13 AM??? please help!!! unreal lvl
For Rennervate maps that storm is actually on the smaller side.  Most of his maps have multiple 25-spore towers somewhere in back that build slowly but you had better have an awful lot of beams when they fire.

In this case you're way too slow, that position is unsurvivable.  You need to expand a lot more before those towers fire.

Spoiler
You're obviously making the mistake I made on my first try.  The runners make going north effectively impossible at that point.  You can go to the sides, though.
Spoiler
I also note no forge.  On standard settings guppies can get 5 aether out of a totem in the creep before they die--or with enough micromanagement return them to their pad just before they die.
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