Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 30, 2024, 11:52:28 AM

Title: Custom Map #11129: Build&Rebuild. By: Rix
Post by: AutoPost on April 30, 2024, 11:52:28 AM
This topic is for discussion of map #11129: Build&Rebuild
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11129)

Author: Rix
Size: 128x128

Desc:
You lose some, you gain some.
Title: Re: Custom Map #11129: Build&Rebuild. By: Rix
Post by: Loren Pechtel on April 30, 2024, 01:36:03 PM
I can't even come close to stopping the first wave.  One spore can be killed, the other three I see no way to get to.  I've managed to kill the emitter close to base in time, but that's nowhere near enough.  Even if I got the tower with it that's enough to stop 16 spores and there would be 50 coming.  That would require another 17 beams.

Sacrificing the friendly emitter would help a bit but then I wouldn't have the AC to fight the emitter with.
Title: Re: Custom Map #11129: Build&Rebuild. By: Rix
Post by: Rix on April 30, 2024, 03:12:15 PM
Thanks for playing!

Spoiler
Read the map name and description again ;)
Spoiler
Just keep calm and rebuild after your base gets destroyed. Slowly but surely, you can win!
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Title: Re: Custom Map #11129: Build&Rebuild. By: Rix
Post by: D0m0nik on May 01, 2024, 01:25:22 PM
Loren do you know this trick:

Spoiler
Build a few beams on and around a PZ. When the spores fly start the beams not on the PZ moving over the PZ. As the beam on the PZ runs out of ammo, pause and switch it with one of the floating beams. One PZ and a few beams can easily soak up 50 spores./spoiler]

Spoiler
Some fully loaded guppies can help with a quick base rebuild
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Title: Re: Custom Map #11129: Build&Rebuild. By: Rix
Post by: D0m0nik on May 01, 2024, 01:27:24 PM
Having said that I am not yet sure how to deal with a wave of 700 spores!
Title: Re: Custom Map #11129: Build&Rebuild. By: Rix
Post by: Loren Pechtel on May 01, 2024, 05:31:15 PM
Quote from: D0m0nik on May 01, 2024, 01:25:22 PMLoren do you know this trick:

Spoiler
Build a few beams on and around a PZ. When the spores fly start the beams not on the PZ moving over the PZ. As the beam on the PZ runs out of ammo, pause and switch it with one of the floating beams. One PZ and a few beams can easily soak up 50 spores./spoiler]

Spoiler
Some fully loaded guppies can help with a quick base rebuild
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I've juggled before, but I can't imagine actually pulling that off.
Title: Re: Custom Map #11129: Build&Rebuild. By: Rix
Post by: SanchesS80 on May 02, 2024, 03:59:57 PM
Nice map. I beat it without loosing anything. Just destoy the first emmiter then send all resourses to build up energy and anti air defence. It is possible to hold up
Title: Re: Custom Map #11129: Build&Rebuild. By: Rix
Post by: Johnny Haywire on March 09, 2025, 11:46:30 PM
Another option for not losing anything:

Just build stuff that can survive a mild spore hit. Blasters/mortars, guppies, and AC stuff. Totally enjoyable and not really that difficult at all.

Trust the Haywire.

Thanks for the map!