Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 18, 2024, 08:42:15 AM

Title: Custom Map #11044: Pillars. By: qqq
Post by: AutoPost on February 18, 2024, 08:42:15 AM
This topic is for discussion of map #11044: Pillars
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11044)

Author: qqq
Size: 140x140

Desc:
Title: Re: Custom Map #11044: Pillars. By: qqq
Post by: rennervate on February 18, 2024, 01:19:09 PM
I have absolutely no idea how I can establish a base here. any hints?
Title: Re: Custom Map #11044: Pillars. By: qqq
Post by: D0m0nik on February 18, 2024, 01:23:06 PM
Really good map, very novel.

Spoiler
With a big collector grid and fast building you can take out 3 emitters and clear one of the pools completely of creep before the walls come down. You have to act very fast though and get your upgrades right.
[close]
Title: Re: Custom Map #11044: Pillars. By: qqq
Post by: mumajz on February 18, 2024, 04:50:03 PM
Yes it is nice level.

Spoiler
I used a more lengthy solution than D0m0nik, I also built a big collector grid and took out 3 emitters (it needs upgrade building speed), but then the waves of creeper destroyed my defenses and I retreated with my cannons to the middle flat. I was surprised that it was possible to survive there and expand again.
[close]



Title: Re: Custom Map #11044: Pillars. By: qqq
Post by: rennervate on February 18, 2024, 05:02:55 PM
Thank you both for the recommendations and tips. I'll try this out tomorrow
Title: Re: Custom Map #11044: Pillars. By: qqq
Post by: D0m0nik on February 19, 2024, 11:40:25 AM
Quote from: mumajz on February 18, 2024, 04:50:03 PMYes it is nice level.

Spoiler
I used a more lengthy solution than D0m0nik, I also built a big collector grid and took out 3 emitters (it needs upgrade building speed), but then the waves of creeper destroyed my defenses and I retreated with my cannons to the middle flat. I was surprised that it was possible to survive there and expand again.
[close]

When dealing with deep creep mortors are much more efficient than cannons. I found a terp or two quite useful in the early game as well!
Title: Re: Custom Map #11044: Pillars. By: qqq
Post by: Loren Pechtel on February 20, 2024, 04:23:52 PM
Quote from: D0m0nik on February 18, 2024, 01:23:06 PMReally good map, very novel.

Spoiler
With a big collector grid and fast building you can take out 3 emitters and clear one of the pools completely of creep before the walls come down. You have to act very fast though and get your upgrades right.
[close]
I can't imagine how you can get three.  I haven't even succeeded in getting two or clearing one.

Update--managed to nail the second one just before the walls came down, didn't clear any, but I just barely was able to hang on.