Knuckle Cracker

Creeper World => Custom Map Discussion => Topic started by: thepenguin on August 26, 2010, 04:29:05 PM

Title: community map
Post by: thepenguin on August 26, 2010, 04:29:05 PM
I thought that we could start off with a blank map and then each person edits it a bit, and posts it and eventually, we have a good map

START: blank map

EDIT: feel free to add a quote to the opening text (or artifacts)

EDIT2: Any one can help

EDIT3: please make sure to test the map to completion if you have made a change to the terrain, emitters, or overall gameplay. (most people dislike impossible maps)
Title: Re: community map
Post by: ontheworld on August 26, 2010, 04:32:51 PM
the first move is made...
Title: Re: community map
Post by: thepenguin on August 26, 2010, 04:35:24 PM
next change
Title: Re: community map
Post by: MadMag on August 26, 2010, 04:58:14 PM
And the next..

Title: Re: community map
Post by: thepenguin on August 26, 2010, 05:01:41 PM
next.
Title: Re: community map
Post by: Kamron3 on August 26, 2010, 06:59:43 PM
I'm thinking this is a subtle attempt to gain post counts.
Title: Re: community map
Post by: thepenguin on August 26, 2010, 07:00:38 PM
no, this is just an attempt to create an awesome map

(I hope)
Title: Re: community map
Post by: Blaze on August 27, 2010, 12:30:40 AM
There, made a big impact, said something in the opening text, feel free to do more with the terrain.
Title: Re: community map
Post by: thepenguin on August 27, 2010, 07:27:53 AM
added to opening text
set the title to "secui" (it means parts in latin)
changed creeper color to light blue
minor terrain changes
disabled relays
Title: Re: community map
Post by: ontheworld on August 27, 2010, 09:40:12 AM
near- invisible terrain change,
changed mist colors to be right to the creeper

Also i suggest we put the end-result in the custom maps wuth the author name: community maps.
Title: Re: community map
Post by: Sqaz on August 27, 2010, 12:30:26 PM
Great idea  :)

Some terrain changes, placed two more totems, and changed some other small things.
Title: Re: community map
Post by: ontheworld on August 27, 2010, 12:49:15 PM
re-added a relay tech to make the amp possible  :)
Title: Re: community map
Post by: Sqaz on August 27, 2010, 12:55:28 PM
Decreased the interval of the middle emitters, added two emitters to force you (just a bit) to conquer the first part of the map before the spore wave.
Title: Re: community map
Post by: Blaze on August 27, 2010, 01:38:56 PM
Added two more emitters so that you have to fight to the creep fortress.
Title: Re: community map
Post by: Sqaz on August 27, 2010, 01:52:49 PM
increased the two new emitters their starting time, to give you some time to build energy. Also changed the terrain inside the creeper fortress a lot.

Also ThePenguin, are you sure secui means parts, as far as I know it's or I cut, or an adverb meaning others.
Title: Re: community map
Post by: Michionlion on August 27, 2010, 03:25:37 PM
mind if i join in?
Title: Re: community map
Post by: ontheworld on August 27, 2010, 04:52:52 PM
if you know how to use the map editor, sure!
Title: Re: community map
Post by: ontheworld on August 27, 2010, 04:56:51 PM
great. now i can't even beat the map anymore -___-
Title: Re: community map
Post by: Michionlion on August 27, 2010, 05:12:47 PM
added lots of increeseing spore waves,
moved morter to tech
Title: Re: community map
Post by: Sqaz on August 27, 2010, 05:18:45 PM
Made the spore waves a bit less extreme, also tweaked the terrain a little bit so OTW should  also be able to win the map.
Title: Re: community map
Post by: ontheworld on August 27, 2010, 05:31:58 PM
one notice: please test the map to  its fullest. i just noticed you can't reach the last totem.

also my main problem are the emitters in the left part. ah well, i'll just delete those and look for any other problems from time to time  :)
Title: Re: community map
Post by: Sqaz on August 27, 2010, 05:37:38 PM
Destroyed the collectors I accidentily left standing.

OTW, with the extra terrain I gave you, you should be able to gain more energy without needing blasters which'll make it easier to win.
Title: Re: community map
Post by: thepenguin on August 27, 2010, 07:05:30 PM
changed a few colors to make it look better
added 8 mines to add to the general chaos
changed the name from "secui" to "sectum" (it really means "parts" in latin this time)
Title: Re: community map
Post by: Blaze on August 28, 2010, 01:02:05 AM
Increased center emitter intensity so that it will overflow it's walls.
Added an artifact, Add to it.
Title: Re: community map
Post by: thepenguin on August 28, 2010, 08:06:09 AM
added a little burst in the beginning ;)
changed edge size so it looks better
added and changed artifacts
Title: Re: community map
Post by: Michionlion on August 28, 2010, 12:20:31 PM
that edge size is way too small
mind if i up it by two? just to give it dimension
Title: Re: community map
Post by: Michionlion on August 28, 2010, 12:24:21 PM
added a blaster at the end
added to artifact text
storage is now tech but easy to get
changed edge size to three if you want it smaller well...
moved rift slitly
Title: Re: community map
Post by: thepenguin on August 28, 2010, 01:15:02 PM
re-formatted the opening text so all quotes are in the same format (fewer linebreaks=more text per line=more quotes)
reset edge size to 5
minor terrain adjustments
relay tech is no longer needed so it has been removed
Title: Re: community map
Post by: Michionlion on August 28, 2010, 05:23:33 PM
moved upgrades
added to artifact text
moved the land a little bit
Title: Re: community map
Post by: thepenguin on August 28, 2010, 06:26:05 PM
changed collectors and blasters to techs (it's truely evil, I know)

however there are no gameplay changes (just a little bit of logic)
Title: Re: community map
Post by: Michionlion on August 28, 2010, 06:27:44 PM
you can't get techs without anything you need collectors

sorry didn't see that.  anyway made odin city moveble (don't see way it should'nt be) and made the blaster near the last artifact on level ground.
Title: Re: community map
Post by: thepenguin on August 28, 2010, 06:29:13 PM
there is one unlocked blaster, and one pre-built collector

all you have to do is move in the blaster to connect

screenshot VV
Title: Re: community map
Post by: Michionlion on August 28, 2010, 06:38:29 PM
sorry i trided to reply too fast i edited my last post
Title: Re: community map
Post by: Michionlion on August 28, 2010, 06:40:33 PM
that stratagy is sort of hard to think up.  but it is ingenous
Title: Re: community map
Post by: Michionlion on August 28, 2010, 06:50:06 PM
i think the SAM needs to be a little easyer to get
Title: Re: community map
Post by: thepenguin on August 28, 2010, 06:59:42 PM
Quote from: Michionlion on August 28, 2010, 06:38:29 PM
sorry i trided to reply too fast i edited my last post
that's ok
Quote from: Michionlion on August 28, 2010, 06:40:33 PM
that stratagy is sort of hard to think up.  but it is ingenous
thought it was worth a try
Quote from: Michionlion on August 28, 2010, 06:50:06 PM
i think the SAM needs to be a little easyer to get
then change it
Quote from: Michionlion on August 28, 2010, 06:27:44 PM
anyway made odin city moveble (don't see way it should'nt be)
if odin is mobile, the solution isn't required, and the map is designed to be fought from that location

EDIT2: removed the first edit
Title: Re: community map
Post by: Michionlion on August 28, 2010, 07:06:20 PM
back the way you suggested
made the SAM tech slietly easier to get (you still have to go through the creeper though)


Edit: what did you mean by that edit?
Title: Re: community map
Post by: thepenguin on August 28, 2010, 07:15:05 PM
added marble background (mostly because one terrain dot wasn't worth posting a new version)
Title: Re: community map
Post by: Michionlion on August 28, 2010, 07:16:49 PM
cool background
Title: Re: community map
Post by: Michionlion on August 28, 2010, 07:23:56 PM
added more mines (who doesn't like mines)
changed tints to go with background
Title: Re: community map
Post by: thepenguin on August 28, 2010, 07:42:38 PM
Quote from: Michionlion on August 28, 2010, 07:16:49 PM
cool background
which do you like best? I have 15 different backgrounds
Title: Re: community map
Post by: thepenguin on August 28, 2010, 07:48:08 PM
improved marble background
Title: Re: community map
Post by: Michionlion on August 28, 2010, 08:31:30 PM
i don't know, you pick one
Title: Re: community map
Post by: Michionlion on August 28, 2010, 08:32:04 PM
by the way, do you know how to take screenshots of cw?
Title: Re: community map
Post by: Blaze on August 29, 2010, 12:24:07 AM
Added some temples to the terrain, put down some reactors, (can't get enough energy without the tech) and added a few more mines.

Can some one swap storage tech with reactor tech when they take a turn?
It's just too hard without reactors, and so little land.
Title: Re: community map
Post by: Michionlion on August 29, 2010, 02:09:25 AM
ok i will do that if somebody hasent in the morning. good night :o

EDIT: thats sopposed to be a yawn...
Title: Re: community map
Post by: ontheworld on August 29, 2010, 03:00:46 AM
i'll be doing it in half an hour
Title: Re: community map
Post by: ontheworld on August 29, 2010, 04:23:00 AM
Quote from: Michionlion on August 28, 2010, 08:32:04 PM
by the way, do you know how to take screenshots of cw?

backspace in game, then search on the forums where it is saved
Title: Re: community map
Post by: ontheworld on August 29, 2010, 04:31:54 AM
done.

also i downpowered the left blasters since pushing towards them felt like a mini- expert round
Title: Re: community map
Post by: ontheworld on August 29, 2010, 04:43:26 AM
and STOP DELETING RELAY TECH!

seriously, connecting everything to a blaster on top of an emmiter is bullshit -_-
Title: Re: community map
Post by: Michionlion on August 29, 2010, 07:13:34 AM
Guess I'll have to download again...
Title: Re: community map
Post by: thepenguin on August 29, 2010, 07:30:15 AM
wait till I post 31.cwm
Title: Re: community map
Post by: Michionlion on August 29, 2010, 07:37:35 AM
And again...
Title: Re: community map
Post by: thepenguin on August 29, 2010, 07:46:51 AM
switched sam and mortar techs
Title: Re: community map
Post by: Michionlion on August 29, 2010, 07:58:03 AM
Good idea
Title: Re: community map
Post by: Michionlion on August 29, 2010, 10:30:03 PM
and i found out where screenshots are saved.  thanks for telling me how to do it though :)





edit corrected smily
(weird they don't have one for :/)
Title: Re: community map
Post by: thepenguin on August 30, 2010, 12:01:24 PM
I'm trying to get this up as map #3000
Title: Re: community map
Post by: Blaze on August 30, 2010, 03:21:15 PM
Quote from: thepenguin on August 30, 2010, 12:01:24 PM
I'm trying to get this up as map #3000

SPIFFIN is going to do the 3000th map.
Karsten75 is going to make sure of it.
I think...
Title: Re: community map
Post by: thepenguin on August 30, 2010, 03:44:22 PM
Quote from: Blaze on August 30, 2010, 03:21:15 PM
Quote from: thepenguin on August 30, 2010, 12:01:24 PM
I'm trying to get this up as map #3000

SPIFFIN is going to do the 3000th map.
Karsten75 is going to make sure of it.
I think...
doesn't mean I can't try, right?
Title: Re: community map
Post by: Pyxis_GeeK on August 30, 2010, 03:47:40 PM
Quote from: thepenguin on August 30, 2010, 12:01:24 PM
doesn't mean I can't try, right?


True. All they can say is no. It seems to me it would be fitting to have a map made from multiple people as the 3,000th map. Spiffen is a good map maker but I think this would be better, but thats my opinion ;)
Title: Re: community map
Post by: Michionlion on August 30, 2010, 03:57:49 PM
so when are we going to stop editing it and who's going to post it?
Title: Re: community map
Post by: thepenguin on August 30, 2010, 03:58:15 PM
that's what I thought too

better to have a map that was made by anybody who wanted to create a version
Title: Re: community map
Post by: thepenguin on August 30, 2010, 03:59:30 PM
Quote from: Michionlion on August 30, 2010, 03:57:49 PM
so when are we going to stop editing it and who's going to post it?

I'll post it

account: community
title: map #3000
stop editing:now
when we're going to post it: once I get a score up (less than 1 min)
Title: Re: community map
Post by: Michionlion on August 30, 2010, 04:08:36 PM
k
good luck with the score making
and what difficulty? hard i think
Title: Re: community map
Post by: thepenguin on August 30, 2010, 04:10:53 PM
hard-expert only
Title: Re: community map
Post by: Michionlion on August 30, 2010, 04:17:31 PM
i'll look for it in the  being approved list (in 10 min)
Title: Re: community map
Post by: thepenguin on August 30, 2010, 04:19:29 PM
THE MAP IS UPLOADED:

Monday, August 30, 2010
(8-30-2010)

3:18 PM forum time
4:18 PM EST.
9:18 PM GMT
Title: Re: community map
Post by: Michionlion on August 30, 2010, 04:21:06 PM
k good! yay!
Title: Re: community map
Post by: thepenguin on August 30, 2010, 04:35:42 PM
anybody think I should start another one of these? ??? ???

we'll probably be able to get a better map because that will be able to go through more versions
Title: Re: community map
Post by: Pyxis_GeeK on August 30, 2010, 05:05:58 PM
I would wait and see what the success of this map is. If it gets downloaded enough and good comments are made about it I would make another.
Title: Re: community map
Post by: Michionlion on August 30, 2010, 05:06:48 PM
yeah i agree with Pyxis_GeeK
Title: Re: community map
Post by: thepenguin on August 30, 2010, 05:07:59 PM
Quote from: Pyxis_GeeK on August 30, 2010, 05:05:58 PM
I would wait and see what the success of this map is. If it gets downloaded enough and good comments are made about it I would make another.
also, If no comments are made, I will consider it a success
Title: Re: community map
Post by: Pyxis_GeeK on August 30, 2010, 05:10:53 PM
Quote from: thepenguin on August 30, 2010, 05:07:59 PM
also, If no comments are made, I will consider it a success




Hmmm if something is really good people tend to make comments on it.
Title: Re: community map
Post by: thepenguin on August 30, 2010, 05:12:04 PM
ever heard the saying "no news is good news"

anyway, if nobody says that it's horrible I'll try another one
Title: Re: community map
Post by: Michionlion on August 30, 2010, 05:41:03 PM
Go by downloads.  I've seen maps with 2,3 hundred and 1 or no comments.  And they wern't that old
Title: Re: community map
Post by: thepenguin on August 31, 2010, 08:16:44 AM
it is live as map #3000

I'm thinking of locking this thread and starting a new one.

any comments?
Title: Re: community map
Post by: SPIFFEN on August 31, 2010, 09:05:57 AM
Congratz with your community map =)
It got used as the # 3000 map  ;D
And i think an Community map 2 should be started ,
it does'nt matter how the first one did =P , and it has done well so far =) .

And now there is no rush to get it accepted as the # 3000 map ;)
Title: Re: community map
Post by: thepenguin on August 31, 2010, 09:21:12 AM
yes, I hope the next one will be better so I'll lock this one and put a link to the new one

this map was a success so I started community map 2 (http://knucklecracker.com/forums/index.php?topic=4556.0)