This topic is for discussion of map #11029: Showdown
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11029)
Author: Apexian
Size: 165x106
Desc:
Prove to that rogue AI you're more capable than it initially thought.
First time making a map like this, it was originally far more ambitious but I realized it won't work with the terrain, and so here it is.
Any feedback would be welcome, as I may make another sleeper map.
It was fun but very easy due to:
Spoiler
3 CNs and two very vulnerable spores = 2 quick snipers on PZs = short game!
All sleepers follow the same game plan, get fire rate upgraded as quick as possible and get a bunch of snipers in range. Ideally the terrain between you and the sleeper needs to slow you down a bit and prevent the quick kill!
Impressive how you manage to get a quick win no matter the map.
It's still the first sleeper map for me, so beginner mistake.
The next one should ( Hopefully ) be harder to quick kill, and also a bit harder.
Thanks for the feedback.
Quote from: D0m0nik on February 08, 2024, 11:06:01 AMIt was fun but very easy due to:
Spoiler
3 CNs and two very vulnerable spores = 2 quick snipers on PZs = short game!
All sleepers follow the same game plan, get fire rate upgraded as quick as possible and get a bunch of snipers in range. Ideally the terrain between you and the sleeper needs to slow you down a bit and prevent the quick kill!
What Dom said, but take it a step further - I almost never go for the fastest time but I wanted to amplify what Dom said about the danger of having only pre-built inert structures prior to the Sleeper's landing.
I think there's a way to make the structures only pop up once the Sleeper CN lands and I'd recommend either doing that or making it impossible to land anywhere in the Sleeper's territory.
On the first try, I played it through like a normal Sleeper map just because it's fun. Really enjoyed it, until the enemy CN did what it always does and fly right into my trap. For some reason, the Sleeper just can't keep its CN in place, even if that's the safest place on the map. So if you can create a space for it, surrounded with weapons, and then fill up every other available space on the map - it will eventually think the Creeper is bluer on the other side of the fence and jump right into the abyss of death.
I think the only solution to that is to restrict the player's CN landing to a distant point on the map, and design the terrain in such a way that expanding quickly is difficult if not impossible. Hope that's helpful - I love your maps!
Thanks for the map!!