This topic is for discussion of map #10991: 124-Level up
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10991)
Author: Rennervate / AlexX
Size: 255x255
Desc:
Tricky start, haven't figured it out yet.
Quote from: Loren Pechtel on December 22, 2023, 02:15:21 PMTricky start, haven't figured it out yet.
Spoiler
first pick the antiair
Quote from: rennervate on December 23, 2023, 07:28:58 AMQuote from: Loren Pechtel on December 22, 2023, 02:15:21 PMTricky start, haven't figured it out yet.
Spoiler
first pick the antiair
Yeah, but with only air power I haven't been able to keep the creep out.
Same here? Can we get another hint?
SPOILER:
I see that you made it, I always get overwhelmd by creeper. Maybe it's a delicte order of building and positioning things exactly at the right place?
Highly frustrating
I can't imagine how to do what's pictured in those maps.
Loved this map, many thanks to AlexX/Rennervate along with all the others.
Don't normally replay maps or chase times but this one made me have a few goes to get a good time.
Worth persevering with, so for anyone still struggling with the start:
Spoiler
As per screenshots above. Go for beams firsts.
Start base building with the guppies whilst your CM is off galavanting about.
Reactors are cheaper than usual. So get your power up early and never stop building reactors.
Strafers are more effective in deep creeper, so use them down the channels of the moat around your base to start with.
Thanks for playing my map and your helpful tips