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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 26, 2023, 11:41:56 AM

Title: Custom Map #10959: Childish attempt at PAC 3 - no tricks. By: Martin Gronsdal
Post by: AutoPost on November 26, 2023, 11:41:56 AM
This topic is for discussion of map #10959: Childish attempt at PAC 3 - no tricks
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10959)

Author: Martin Gronsdal
Size: 140x100

Desc:
this is my third PAC map. There are no tricks here, and it should finish the normal way regarldess of how you win. Many thanks to Rennervate / AlexX for the PAC files, and for information on how to use them. Thanks to Mr. builder17 for useful tips. I'd appreciate your feedback in the forums... #PAC #Play As Creeper
Title: Re: Custom Map #10959: Childish attempt at PAC 3 - no tricks. By: Martin Gronsdal
Post by: Loren Pechtel on November 26, 2023, 05:27:11 PM
You say "no tricks" but I sure can't find the chink in the armor to attack.
Title: Re: Custom Map #10959: Childish attempt at PAC 3 - no tricks. By: Martin Gronsdal
Post by: Martin Gronsdal on November 26, 2023, 06:52:53 PM
go east... all the way
Title: Re: Custom Map #10959: Childish attempt at PAC 3 - no tricks. By: Martin Gronsdal
Post by: stdout on November 27, 2023, 07:03:03 AM
Since you asked for feedback, I will share this: some PAC maps seem to be battles of attrition where you get into stalemates for a long time, and have to move forward a pixel at a time with carefully placed fields. I find them to be tedious and unenjoyable. In this map, I quickly took over most of the map, but then spent over an hour of in game time manipulating the fields to push the creeper pixel by pixel into the bottom left of the map. Not really fun for me. Having some "back door" or a way to starve the energy or some other strategic discovery that helps you get past the front lines is a much more enjoyable mechanic in PAC games in my opinion.
Title: Re: Custom Map #10959: Childish attempt at PAC 3 - no tricks. By: Martin Gronsdal
Post by: Martin Gronsdal on November 27, 2023, 11:19:26 AM
thanks for playin and the feedback. I can't say I disagree.
Title: Re: Custom Map #10959: Childish attempt at PAC 3 - no tricks. By: Martin Gronsdal
Post by: Loren Pechtel on November 27, 2023, 02:23:41 PM
Quote from: Martin Gronsdal on November 26, 2023, 06:52:53 PMgo east... all the way

I guess I wasn't patient enough.  The southwest has me, though.
Title: Re: Custom Map #10959: Childish attempt at PAC 3 - no tricks. By: Martin Gronsdal
Post by: D0m0nik on November 27, 2023, 03:16:19 PM
I really enjoyed this, feels like a Boss map and it was a real challenge to crack the bottom left. I also learnt a new technique which was very helpful.
Spoiler
Deleting very large, well loaded areas of digitalis, over void, can release quite a wave!
[close]
Title: Re: Custom Map #10959: Childish attempt at PAC 3 - no tricks. By: Martin Gronsdal
Post by: Martin Gronsdal on November 27, 2023, 03:28:23 PM
it truly can. I've still got a lot to learn about how creeper really behaves in digitalis/and on void.

thanks for playing
Title: Re: Custom Map #10959: Childish attempt at PAC 3 - no tricks. By: Martin Gronsdal
Post by: Johnny Haywire on June 28, 2024, 01:53:09 AM
Yanno, this map was pretty cool on my second run. The first failed miserably because I thought heading to the right wall looked too obvious, so I navigated my way down the middle. Don't do that.

I did right wall, middle section, then left section but I now realize it would have been faster if I'd
Spoiler
gone down the left side from the top right after finishing the right side
[close]
. As it is, playing on max speed only took about 10-15 real-time minutes so it never felt as if I was barely making progress.

I realize I'm not very good at PAC maps but I do enjoy them. I think you'll enjoy this one more if you
Spoiler
get through the first 4 sections of the left wall, then mass the entire center with tons of digi, releasing mega-waves once you build up around 100-deep creeper or more
[close]
.

Not sure if Martin's still around, but just in case...

Thanks for the map! =)