Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 17, 2023, 06:53:39 PM

Title: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: AutoPost on November 17, 2023, 06:53:39 PM
This topic is for discussion of map #10951: 701-1st PAC
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10951)

Author: Rennervate / AlexX
Size: 210x210

Desc:
this is my first PAC map. Inspired by the great artist Stdout who always amazes us with his outstanding map designs.
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: Martin Gronsdal on November 18, 2023, 06:54:34 AM
the easiest 10/10 so far. Made by Rennervate/AlexX and inspired by Mr. Stdout. Can't get better
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: yak on November 18, 2023, 07:23:02 AM
PAC from Alexx? can this weekend be even better? i am so excited. this one was very nice, but bit too easy. but most important i smell more Alexx PAC maps to come soon. and that will be fantastic. easy 10/10.
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: stdout on November 18, 2023, 08:45:51 AM
Brilliant!! Exciting to see this!

BTW I have a solution to the heavy white lines that point to each emitter. If you make more PAC maps in the future (and I sure hope you do) I can give you the new png I made for the lighter connecting lines.
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: D0m0nik on November 18, 2023, 09:34:43 AM
Brilliant PAC, can be attacked in so many ways, what a map.
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: rennervate on November 18, 2023, 10:27:32 AM
thanks for the kind comments. While playing, I noticed how many things I had forgotten or accidentally ignored. This is also because I don't fully understand the PAC-game-mode and always end up with very bad times. It seems i don't understand anything essential.
@stdout: if it's easy to implement I'd be happy to accept your offer.
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: stdout on November 18, 2023, 12:11:49 PM
I assume you're working with that original PlayAsCreeper .cw3 file from 2015? If so, I could make an updated version of it with the new graphics and then you'd have a new template file to work with.

If you're using a different method, let me know and I'll work with whatever method you're using.
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: rennervate on November 18, 2023, 12:50:36 PM
i used this one:
July 21, 2015 - added a more recent template to this post. (PlayAsCreeper-2015-01-25)

thx 4 u're help!
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: stdout on November 18, 2023, 01:30:04 PM
Next time, use this one for your template. The only change is the lines for supporting emitters are much more thin/transparent.

PlayAsCreeper-2023-11-18.cw3
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: stdout on November 18, 2023, 01:32:55 PM
Also, if you want to change things up a bit, I like to alter the spores, emitters and field.

Edit SporeTower.crpl -> amt and maxCharge are the two to change. I like to keep them in sync, so if I double one, I double the other. hp is how strong it is. Higher hp means beams work harder to take them down.

Emitter.crpl -> amt and maxCharge again are the ones to work with, but interval is also a good one to change. The values are the same that you see in typical emitters.

FieldBuilder.crpl -> self explanatory. maxRange can be changed to allow a longer field. The baseStrength is a multiplier variable.

There is a README.crpl file in scripts that has a lot of good information.
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: rennervate on November 18, 2023, 07:43:17 PM
thx a lot.
...I'll muddle through
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: goodyosef on November 19, 2023, 12:10:28 PM
Great map! I had a lot of fun in the initial breakout especially. Had to stop and think a few times before I really for the ball rolling. Thanks for such a fun change of pace!
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: rennervate on November 21, 2023, 11:47:49 AM
thx 4 playing and u're kind comment.
Title: Re: Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX
Post by: Stu on November 21, 2023, 02:02:24 PM
Wait, my spores shoot less than 1500 creeper?  The game is rigged!