Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 15, 2023, 03:22:31 PM

Title: Custom Map #10922: New Game Plus - Meso. By: kaiden
Post by: AutoPost on October 15, 2023, 03:22:31 PM
This topic is for discussion of map #10922: New Game Plus - Meso
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10922)

Author: kaiden
Size: 200x150

Desc:
A very heavily guarded metropolian area awaits. Spoiler alert!!! Potential lag alert? Tip: I check the forums semi-often, so if you have any suggestions, feedback, criticisms, whatever, post them to the forums and I can check them.
Title: Re: Custom Map #10922: New Game Plus - Meso. By: kaiden
Post by: Commander on October 25, 2023, 06:52:59 PM
Absolutely love this campaign you created! It's the most fun I've had in quite some time, it's been a blast.

So far Ormos is the only one I nearly gave up on and abandoned but beat eventually, with Tiplex, Ruine and Chanson being the others which squeezed me to some degree.

Feedback regarding the Jojo flood mechanic/script in case you decide to use it in future maps: I was able to "turn it off" with terraforming the ocean floor, which lead to the awkward situation of the script deciding that height 10 is the new sea bottom once my high-rise of height 10 base tipped over the 50% threshold in terms of map coverage, causing the script to instantly flood my entire base from its core wiping everything out (temporarily ofc, regular backup saves came in handy)

I am currently blasting through your other maps while waiting for the abomination of Farbor to be born, currently 54/69 completed, 15 left to go.

Once again thank you for this campaign, and I wish you best of luck in whatever life might throw at you in the future!
Title: Re: Custom Map #10922: New Game Plus - Meso. By: kaiden
Post by: teknotiss on March 24, 2024, 04:11:50 PM
spot of the old necromancy again here but has anyone any idea why after 30 secs of playtime massive waves of creeper splash across the whole map and i lose?

this is not supposed to happen i am guessing?
Title: Re: Custom Map #10922: New Game Plus - Meso. By: kaiden
Post by: Kaiden on May 06, 2024, 01:07:27 AM
Quote from: teknotiss on March 24, 2024, 04:11:50 PMspot of the old necromancy again here but has anyone any idea why after 30 secs of playtime massive waves of creeper splash across the whole map and i lose?

this is not supposed to happen i am guessing?

If you're talking about the railguns, they fire off straight lines of creeper the whole way through until they get blocked by either the map edge or shields.
Title: Re: Custom Map #10922: New Game Plus - Meso. By: kaiden
Post by: teknotiss on October 12, 2024, 04:30:04 PM
Quote from: Kaiden on May 06, 2024, 01:07:27 AM
Quote from: teknotiss on March 24, 2024, 04:11:50 PMspot of the old necromancy again here but has anyone any idea why after 30 secs of playtime massive waves of creeper splash across the whole map and i lose?

this is not supposed to happen i am guessing?

If you're talking about the railguns, they fire off straight lines of creeper the whole way through until they get blocked by either the map edge or shields.

yet more nercro'ing...

cheers for the reply... getting a shield up before they fire is now the issue...

ho hum, i wonder if the pyramid shield will work if it is constant?
Title: Re: Custom Map #10922: New Game Plus - Meso. By: kaiden
Post by: Johnny Haywire on April 05, 2025, 06:02:12 PM
Dude, great map!

I've always loved the pyramids - dunno why. Maybe it's the inner Aztec in me, just yearning for the old days of mass human sacrifices and such. But probably not, because that just sounds like too much work.

So many different enemies - love it!

This time I actually decided to read the entire in-game instructions, and it was quite helpful. Especially the part about the pyramid shields not taking damage from the rail guns. I'd say this map is a perfect balance for most players - not too difficult but not super easy either. And the action starts very early-on, which is extra bonus!

Thanks for the map!! =)