Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 01, 2023, 01:57:09 PM

Title: Custom Map #10908: Bickford. By: Martin Gronsdal
Post by: AutoPost on October 01, 2023, 01:57:09 PM
This topic is for discussion of map #10908: Bickford
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10908)

Author: Martin Gronsdal
Size: 80x180

Desc:
Straight forward Bickford map
Title: Re: Custom Map #10908: Bickford. By: Martin Gronsdal
Post by: Weasee on October 03, 2023, 03:48:56 AM
Hard mode: Complete it without using the sniper :-)
Title: Re: Custom Map #10908: Bickford. By: Martin Gronsdal
Post by: Martin Gronsdal on October 03, 2023, 03:59:40 AM
Quote from: Weasee on October 03, 2023, 03:48:56 AMHard mode: Complete it without using the sniper :-)


That's Weasee mode!
Title: Re: Custom Map #10908: Bickford. By: Martin Gronsdal
Post by: Martin Gronsdal on October 03, 2023, 03:13:53 PM
You sort of have to explain your approach. As always
Title: Re: Custom Map #10908: Bickford. By: Martin Gronsdal
Post by: Weasee on October 04, 2023, 11:52:41 PM
So my solution was "straight forward" ;-)

Spoiler
1. Grab the mass driver with the guppies, then fly the CN south past the totems. Use the 3 guppies and some collectors to make a bridge from the left hand reactors to the totems (disable the message to stop it flying away), so they all get fully charged.

2. Establish the bottom base, use a terp to flatten and build a collector chain to the inhbitor pads.

3. From the PZ, terp and snipe the hidden PZ (grr), to make a relay link to the totems

4. Triple singularity the middle creep, land some sprayers to catch the overflow AC, transport back to CN. Nullify the inhibitor and then make some AC guppies to charge the core at the top.
[close]
Title: Re: Custom Map #10908: Bickford. By: Martin Gronsdal
Post by: Martin Gronsdal on October 05, 2023, 02:37:55 AM
Quote from: Weasee on October 04, 2023, 11:52:41 PMSo my solution was "straight forward" ;-)

Spoiler
1. Grab the mass driver with the guppies, then fly the CN south past the totems. Use the 3 guppies and some collectors to make a bridge from the left hand reactors to the totems (disable the message to stop it flying away), so they all get fully charged.

2. Establish the bottom base, use a terp to flatten and build a collector chain to the inhbitor pads.

3. From the PZ, terp and snipe the hidden PZ (grr), to make a relay link to the totems

4. Triple singularity the middle creep, land some sprayers to catch the overflow AC, transport back to CN. Nullify the inhibitor and then make some AC guppies to charge the core at the top.
[close]

I only added the grr because I know you like it