Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 01, 2023, 04:24:12 PM

Title: Custom Map #10688: World 13. By: kaiden
Post by: AutoPost on June 01, 2023, 04:24:12 PM
This topic is for discussion of map #10688: World 13
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10688)

Author: kaiden
Size: 75x240

Desc:
The second of the three worlds the Outcast has sent you to. A nightmarish military experiment world awaits.
Title: Re: Custom Map #10688: World 13. By: kaiden
Post by: stdout on June 02, 2023, 08:51:46 AM
Very difficult fight considering there seems to be no defense against the missiles fired from the green turrets. The only option I could figure out was
Spoiler
to build multiple decoys all over the place to try to divert attention away from my nullifiers, and swamp the whole area with anticreeper.
[close]
Title: Re: Custom Map #10688: World 13. By: kaiden
Post by: D0m0nik on June 05, 2023, 03:51:49 PM
There is an easier way. Land a spare CN (or any another unit) behind the gun to deter the fire. A CN can take a lot of stick!
Title: Re: Custom Map #10688: World 13. By: kaiden
Post by: fanstar1 on June 14, 2023, 03:51:59 PM
Not sure where to report cheated scores/times but someone submitted one of 2 seconds for this map recently.
Title: Re: Custom Map #10688: World 13. By: kaiden
Post by: Johnny Haywire on April 03, 2025, 06:49:39 PM
Dude.

This is a cool map! So many new weapons - and I couldn't figure out for the life of me why my stuff was getting blown up by invisible bullets but I finally found the source.

My solution was to alternate cannons as tanks to absorb damage, and to soak the area in AC, thereby minimizing damage. One cannon can tank a gun like this without being destroyed.

But seriously, this was a great challenge! While I didn't have to completely restart the game, I had to re-load an early position about 5-6 times before I could figure it out. Very well done!

Thanks for the map!! =)