This topic is for discussion of map: Cul de Sac (http://knucklecracker.com/creeperworld/mapcomments.php?id=2904)
(http://knucklecracker.com/creeperworld/thumb.php?id=2904) (http://knucklecracker.com/creeperworld/mapcomments.php?id=2904)
Author: L'ythelle (http://knucklecracker.com/creeperworld/viewmaps.php?author=L%27ythelle)
Desc:
Check each house for survivors before escaping this quiet, wooded cul de sac.
Oh this map was abit hard for me , i had to restart 4/5 times until i figured out how to start =P
But i did manage to post an score =)
Nicely made MOM , but i will not try to improve my score =P
And i did waste alot of energy on my Blasters ;)
In the middel bottom part i noticed some strange behavior , but i forgot what it was =(
Maybe someone else notice it too , an post what it is . =P
Think the strange thing was that an collector could connect close to the crazonium wall ,
and an weapon could'nt , or something =P ( no relay avalibel )