This topic is for discussion of map #10633: hard mod - map 9683
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10633)
Author: Nofear
Size: 123x123
Desc:
hard mod - map 9683
I must admit to being a bit thore after finishing this one...
Given that you can't make it past a single Thor until you can deplete energy production, you could probably remove 2 out of every 3 of the Thors without meaningfully changing the stratagems available. As it stands, the final push feels pointlessly tedious. It's also very annoying to not be able to see the normal units. Otherwise the changes force some interesting rerouting and the mid-game was fairly enjoyable.
Yeah, bit of a lazy way to make a hard version, just spam thors. Impossible to see what you are doing in the later game.
Do runners sting Thors?
Why? What's the purpose of uploading these impossible maps? Is there some mechanic behind this game mode that is never explained which makes this possible? There's no place to spread digitalis to to get out of the first quadrant. 25 Spores can't get through a single spot in the beam spam. You can't push creeper off the edge of a platform into space. If the whole map is reliant on pixel-perfect spore placement then at least give some indication of it.
Actually enjoyable for me, though I don't know why.
You'll need switch from emitters to spores and vice versa at some points.