Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 13, 2023, 08:27:39 AM

Title: Custom Map #10562: Cage. By: qqq
Post by: AutoPost on March 13, 2023, 08:27:39 AM
This topic is for discussion of map #10562: Cage
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10562)

Author: qqq
Size: 60x60

Desc:
Title: Re: Custom Map #10562: Cage. By: qqq
Post by: Cesser on March 13, 2023, 05:16:19 PM
Any hint how to beat this one?
Title: Re: Custom Map #10562: Cage. By: qqq
Post by: wolfgoesmoo on March 14, 2023, 07:11:03 PM
Quote from: Cecienuk on March 13, 2023, 05:16:19 PMAny hint how to beat this one?

Sure

Spoiler
Use the crystals to get a robust energy infrastructure going (collectors and reactors) early and then build some mortars to help thin out the creep over the destructible walls. You can also build a Bertha or two to help clear the creeper. Cannons can help clean up the creeper when the wall finally goes.
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Title: Re: Custom Map #10562: Cage. By: qqq
Post by: Cesser on March 15, 2023, 03:06:38 PM
Thanks for the reply. I've been doing that already but I can't set up enough mortars / bertas in time to stop the massive flood.
Title: Re: Custom Map #10562: Cage. By: qqq
Post by: Martin Gronsdal on March 15, 2023, 03:41:45 PM
land in one corner and build the siphon for the energy capsule. When that's built, build a grid of collectors around the map, make the collectors cover as much of the map as possible this way, so don't build them too close to the edge. Then, build siphons on the remaining capsules. As you get energy surplus, start building reactors. As you get a proper energy surplus, build 5-6 Berthas and set them to auto target. Build a cannon and mortar for every collector as well.
Title: Re: Custom Map #10562: Cage. By: qqq
Post by: Cesser on March 15, 2023, 04:46:01 PM
Well, I beat it in the end. I tried again building up the energy but starting with the mortars gradually as well. Before, I had been waiting too long until starting to actually shoot.
This time, at the point the wall just had one roww left, I had one Berta and around 4 mortars on each side and it was enough. Thanks for all the advice. It was a great map, really enjoyed!