Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 17, 2023, 07:01:26 AM

Title: Custom Map #10496: No Tricks, straightforward map. By: Martin Gronsdal
Post by: AutoPost on January 17, 2023, 07:01:26 AM
This topic is for discussion of map #10496: No Tricks, straightforward map
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10496)

Author: Martin Gronsdal
Size: 80x100

Desc:
all units available (no Thro, though) and zero tricks.
Title: Re: Custom Map #10496: No Tricks, straightforward map. By: Martin Gronsdal
Post by: Martin Gronsdal on January 17, 2023, 07:05:11 AM
Thor*
Title: Re: Custom Map #10496: No Tricks, straightforward map. By: Martin Gronsdal
Post by: Weasee on January 17, 2023, 06:58:01 PM
wow... you are going to get a lot of hate on this one!!! :-D
Title: Re: Custom Map #10496: No Tricks, straightforward map. By: Martin Gronsdal
Post by: Martin Gronsdal on January 17, 2023, 07:03:46 PM
Love, hate....
Title: Re: Custom Map #10496: No Tricks, straightforward map. By: Martin Gronsdal
Post by: Weasee on January 18, 2023, 05:28:29 AM
Maybe a PZ or two would be nice, to help with terping :-)
Title: Re: Custom Map #10496: No Tricks, straightforward map. By: Martin Gronsdal
Post by: Martin Gronsdal on January 18, 2023, 06:18:47 AM
Did you terp?
Title: Re: Custom Map #10496: No Tricks, straightforward map. By: Martin Gronsdal
Post by: Weasee on January 18, 2023, 06:17:57 PM
yes, I probably terped more than I needed to, but I did it to
Spoiler
make space for my reactors and berthas
[close]
Title: Re: Custom Map #10496: No Tricks, straightforward map. By: Martin Gronsdal
Post by: Martin Gronsdal on January 19, 2023, 01:41:51 AM
So did I.
Title: Re: Custom Map #10496: No Tricks, straightforward map. By: Martin Gronsdal
Post by: Johnny Haywire on January 24, 2025, 05:11:23 PM
I knew it was coming.

But I still laughed so hard when it happened. So hard I had to restart the game just to watch it again.

Going to the forums to see how others reacted, I knew it was going to be a good map. Since terping was in a spoiler, I decided to terp the entire map just to be safe. It needed to be done anyway so why not?

This is a great map for testing turtle skills and learning the value of terping small areas in order to maximize the energy-to-effectiveness ratio. Really enjoyed this one!

Thanks for the Map!! =)