Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 05, 2022, 01:48:34 PM

Title: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: AutoPost on December 05, 2022, 01:48:34 PM
This topic is for discussion of map #10420: Ore map, no tricks - harder - 6
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10420)

Author: Martin Gronsdal
Size: 256x100

Desc:
different take on map #10415 start is moderate+ difficult, but you can do it!
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: Stu on December 05, 2022, 04:09:36 PM
Guffaw at my ignorance, I can't figure this out.

So, you can't just quickly nullify the inhibitor to cheese and win it because there's a different win condition.  You can't place beams anywhere near the inhibitor because there's an invisible emitter that holds the digitalis together (that somehow can be beamed).  There's not enough time to set up beams on the islands to the right, especially not with a guppy (I get you can nullify the AE thing by itself).  I figured you had to lure the spores into attacking below so I tried with piling up a bunch of different structures/units but there's still always a spore that will target your command center or upper relays and you don't have to the time to set up awkward sprayers to clean that up.  I tried the less hard version of the map but it starts in a very similar way.

What trick intended obvious gameplay mechanic am I missing?
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: Martin Gronsdal on December 05, 2022, 04:45:42 PM
So, you have to be quick and smart and think outside the box.

No hidden units here, except the core that binds the digitalis web together.

Hint:
Spoiler
units survive in creeper for a few seconds
[close]

Many thanks for playing!
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: toolforger on December 06, 2022, 03:44:51 AM
Relays are cheap, so you can quickly supply the comb island and place beams there.
There will be moments where you have excess energy that you can use to build auxiliary structures, and you'll need them once the spore bombardment intensifies, but you have to make 150% sure that there's always that 1 energy left needed to build the next relay, and those 5+25 energy to build and power up your beams.
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: toolforger on December 06, 2022, 03:52:57 AM
@Martin Gronsdal "No tricks" is completely misleading. The map tricks you into believing that the inhibitor can be nullified, and you need a trick for every island.

Two tricks I can't quite figure out:
1) How to take the collector island
2) How to free the PZ blocked by the CN so I can have some sort-of efficiency to clear the creeper from the digitalis. (Right now I'm spitting AC at it, but that's too slow and tryhardy.)
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: Martin Gronsdal on December 06, 2022, 03:59:44 AM
First, thanks for playing!

Alright, maybe "no tricks" could be a few tricks instead. But, on the other hand, the few tricks are pretty obvious... don't delete Inhibitor before you can, don't build beams to close to that core unit that binds the digitalis...

Other than that, your approach to spraypaint digitalis won't work, sorry to say that... you must get the collector pick up...
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: toolforger on December 06, 2022, 04:19:32 AM
Well yeah, I found out how to get the collector (a really nasty other trick).
I also figured out how to terraform the area under the CN (very thoughtful to leave the other CNs available so you don't have to wait).
BUT... I can't find a place to build the Thor! The only 9x9 space I see is under the CN, and if I send it to orbit, the network is depowered and the Thor won't ... ah. Wait. I CAN power the network, and the Thor is cheap.

Sir, you are a nasty, nasty man.
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: Martin Gronsdal on December 06, 2022, 04:22:15 AM
Music in my ears!
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: toolforger on December 06, 2022, 04:34:25 AM
One thing though: prefilling collector island with 400 creeper just means you have to fire too many shots of a non-PZed Bertha, it's just an annoying wait.

Also, I doubt many people will find all the tricks. I'm an old hand on CW3, I know most tricks, and even with that knowledge it was hard.
I think I could figure it out mostly because my experience allowed me to quickly discard ideas that wouldn't work. Somebody with less experience will probably get frustrated.

(Oh, and preventing the Thor from killing digi near one of your islands while making it do useful work is yet another challenge. I believe I have solved it but I have to see if my theory holds... right now I'm back at getting that dumb collector tech because I had to reload because the Thor killed digi better than creep :-( )
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: Martin Gronsdal on December 06, 2022, 05:06:30 AM
Spoiler
That's a mistake on my part. Where did you place your Bertha?
[close]
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: Stu on December 06, 2022, 12:47:07 PM
Well after hours of failed attempts I realized you can connect from the starter island to the comb island with a relay.  I thought I'd already tried that and it was slightly too far.  I guess I needed to think inside the box?

But yeah this map is much more difficult when you think you need to send a bunch of beams back and forth for ammo until you can get a guppy to resupply them and charge a nullifier to get a powered beam and range upgrades.

Anyway the rest was easy enough, I was able to confidently conquer the rest of the map and build a thor that immediately caused me to lose.  Forgot about those beams.  Close enough, I deserve a medal
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: Martin Gronsdal on December 06, 2022, 01:59:49 PM
Where did you place the Bertha?
Title: Re: Custom Map #10420: Ore map, no tricks - harder - 6. By: Martin Gronsdal
Post by: Stu on December 07, 2022, 01:43:07 AM
Quote from: Martin Gronsdal on December 06, 2022, 01:59:49 PMWhere did you place the Bertha?

If you're asking me I put the Bertha on the power circle where the command node is