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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 03, 2022, 02:37:00 PM

Title: Custom Map #10417: Ore map, maybe one trick - harder - 5. By: Martin Gronsdal
Post by: AutoPost on December 03, 2022, 02:37:00 PM
This topic is for discussion of map #10417: Ore map, maybe one trick - harder - 5
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10417)

Author: Martin Gronsdal
Size: 256x75

Desc:
Title: Re: Custom Map #10417: Ore map, maybe one trick - harder - 5. By: Martin Gronsdal
Post by: Stu on December 03, 2022, 05:35:17 PM
I managed the first 3 islands and then nullified the super slowly charging spore towers in the middle (I assume they fire 1 every 0.1 seconds or something).  I didn't realize I was also releasing all the goop on the digitalis lines out in space everywhere.  I was trapped and it made me sad, now you know.  Serves me right for not saving a bunch or something

It was awkward wrangling the sprayers around to shoot at the relevant creep, wish you could set them just poop out anti-creep without firing
Title: Re: Custom Map #10417: Ore map, maybe one trick - harder - 5. By: Martin Gronsdal
Post by: Martin Gronsdal on December 03, 2022, 05:38:20 PM
First, many thanks for playing. I am glad you tried and did your best!

Remember, creeper in digitalis is held in place by one single emitter. Try not to kill that emitter before you are ready.

Other than that, good luck!
Title: Re: Custom Map #10417: Ore map, maybe one trick - harder - 5. By: Martin Gronsdal
Post by: Martin Gronsdal on December 04, 2022, 07:21:07 AM
Weasee: could you tell me your approach?
Title: Re: Custom Map #10417: Ore map, maybe one trick - harder - 5. By: Martin Gronsdal
Post by: Weasee on December 05, 2022, 03:56:55 AM
Quote from: Martin Gronsdal on December 04, 2022, 07:21:07 AMWeasee: could you tell me your approach?
Here is what I did:
Spoiler
1. Contain the emitters on the first island with sprayers, and get reactors going, beams
2. Expand across the second and third islands, more beams, more reactors, more ore
3. With the nullifier, clean up emitters, get beams on the PZs to stop the spores
4. Build up forge power, speed and build plenty of beams on the far island.
5. Clear the little island with a few sacrificial sprayers, fly the CN over.
6. Key step: sacrifice your forge! Fly the CN back, and build a new forge on the little island with spare power before you leave.
7. Deactivate the forge! but max out range, fire rate.
8. Prepare to land on the far island: terp on the PZ, build a bertha, sacrificial sprayers
9. Just before the bertha shot lands, re-enable the forge (it has no power source, need to be frugal!)
10. Terp a landing spot, next bertha shot timed so terp + sprayers land when it does. Repeat a few times to get a landing spot for the CN + a space to connect to the Thor.
11. Fly over the CN (charging the forge on the way!), pick up the Thor
12. Fly the CN back again, again sacrifice your forge, and build multiple Thors on the small island as you pass. (I built 5)
13. Fly the Thors over to the third island, charge them a bit, then let them rip!
14. Slowly move the thors back towards the left, clearing the digitalis. Need to rebuild a few things on the islands as they die - until all digitalis cleared.
15. Fly the CN over again, nullify the top friendly spores, then the reachable emitters on the final island.
16. Thors can contain the remaining emitters, and nullifiers on PZs completes the level.
[close]
This is an excellent map - lots of strategy involved, and lots of opportunity to optimize timings for each section.
Title: Re: Custom Map #10417: Ore map, maybe one trick - harder - 5. By: Martin Gronsdal
Post by: Martin Gronsdal on December 05, 2022, 05:01:56 AM
Wow. Thanks for a great explanation. Posts like this one make me want to make more maps.

Also, I never thought of
Spoiler
deleting forge here

Oh and I deleted the friendly spores early
[close]

Cool approach