Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 12, 2022, 02:47:09 PM

Title: Custom Map #10364: 067-Big Red Dot. By: Rennervate
Post by: AutoPost on November 12, 2022, 02:47:09 PM
This topic is for discussion of map #10364: 067-Big Red Dot
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10364)

Author: Rennervate
Size: 255x255

Desc:
R. aka AlexX (this is for the filter only)
Title: Re: Custom Map #10364: 067-Big Red Dot. By: Rennervate
Post by: Loren Pechtel on November 12, 2022, 06:55:46 PM
Am I just too slow at these as usual?

Spoiler
Start in the lower left, use guppies to clear space in the upper left.  I was almost ready to move up there but couldn't power the beams.
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Title: Re: Custom Map #10364: 067-Big Red Dot. By: Rennervate
Post by: Aesher on November 13, 2022, 12:07:19 PM
Not sure yet on tactics, I keep getting slapped down at the 23 minute mark, but....

Spoiler
Build bottom left as normal and then focus on clearing far right, might give you the pwoer zones to relocate base and rebuild fast enough.
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Title: Re: Custom Map #10364: 067-Big Red Dot. By: Rennervate
Post by: D0m0nik on November 13, 2022, 03:00:06 PM
Excellent run of maps as ever Alex, loved the smaller ones as well.

Spoiler
I started in the bottom left of the top left quarter. Build some collectors, one nullifier and then a reactor on the PZ. You can then float the CN for a while whilst you clear an area.
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Title: Re: Custom Map #10364: 067-Big Red Dot. By: Rennervate
Post by: rennervate on November 14, 2022, 01:15:59 AM
Quote from: D0m0nik on November 13, 2022, 03:00:06 PMExcellent run of maps as ever Alex, loved the smaller ones as well.

Spoiler
I started in the bottom left of the top left quarter. Build some collectors, one nullifier and then a reactor on the PZ. You can then float the CN for a while whilst you clear an area.
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Thanks for the praise D0m0nik... and another great time from you... wow
Title: Re: Custom Map #10364: 067-Big Red Dot. By: Rennervate
Post by: AstraNine on November 14, 2022, 07:40:29 AM
Another excellent map and an easy ten from me. Love this style of map which was pretty flexible to complete. Judging from other comments here I started in a different position.
Sadly I cannot start your two smaller recent maps, too tough for me but this was just right so thanks.
Title: Re: Custom Map #10364: 067-Big Red Dot. By: Rennervate
Post by: rennervate on November 14, 2022, 12:45:30 PM
thx 4 warm words.
Spoiler
a terp helps in november
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Title: Re: Custom Map #10364: 067-Big Red Dot. By: Rennervate
Post by: Aesher on November 15, 2022, 02:40:34 PM
Six attempts, I think, and finally cleared.

Spoiler
I started top right, turtled until my energy and beams were strong enough to deal with early spore activity, and then started TERPing the surrounding terrain to free up more space. Kept building beams and reactors, whilst also started on Guppies. Guppied bottom right to clear some PZs and started spreading from there, leaving regular beams to deal with any spores. Also sent two guppies top right to clear easy PZs, have a couple of beams to ease the assault on the main base and also trigger the totem tower.
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