This topic is for discussion of map #10353: Just a casual trick map 7!
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10353)
Author: Martin Gronsdal
Size: 256x256
Desc:
Interesting... I think it could be done a little bit faster still!
Spoiler
I had to micro-manage the connections to my join-the-dot relays as the CN flew over them - not sure that was totally necessary to get the second forge up and running.
Spoiler
Didn't really need the sprayers
Bertha was enough?
Did you have to upgrade something?
Shaved off another 15 seconds or so :-)
Yes, the bertha plus
Spoiler
freeze artifacts, and a bit of terping to stop creeper overflowing
Did you mean
Spoiler
for the guppy to be able to land in the bottom right without terping a flat area?(doesn't make much difference to my solution)
Quote from: Martin Gronsdal on November 07, 2022, 04:09:19 AMDid you have to upgrade something?
Only the
Spoiler
packet speed x14 to get the nullifier/terp - is that what you mean?
Yup! Thanks for playing
ha ha one more i cant do i cant have the nullifier
Yes you can!
Quote from: wenda12 on November 07, 2022, 03:11:06 PMha ha one more i cant do i cant have the nullifier
What have you tried so far? :)
As a first step, you need to
Spoiler
build another forge, before you get to the nullifier
i do i up packet speed at 100 with full move speed or 0 move speed dont work
You need x14 packet speed, and 0 move speed
Quote from: Weasee on November 07, 2022, 05:55:52 PMQuote from: wenda12 on November 07, 2022, 03:11:06 PMha ha one more i cant do i cant have the nullifier
What have you tried so far? :)
As a first step, you need to
Spoiler
build another forge, before you get to the nullifier
Ouch... Logic says
Spoiler
The first move must be to the SE...
Until the Mass A of O is captured and activates there is still nowhere else to move to...
Placing the aether syphons and 1 or 3 relays near them does not energize any of them as the Command Ship is too far away as it flies by
By the time the NE pad is cleared... with or without destroying the Forge... the Command Ship has moved too far to the SE to activate even one syphon... Approaching the NE pad is not of value because the CS ends up too far east to reach the vacuum PZs...
Now... Just letting the CS travel close enough to the SE pad to activate both a relay and the new Forge... is possible with +++ micromanagement... [Also the CS got too far east for me to activate just the forge and cross the center line of the vacuum PZs...]
See image https://steamcommunity.com/sharedfiles/filedetails/?id=2887013669 for the activated forge...
NOW... Having built a Forge in the only place I can think of... I cannot see any way to activate a syphon, nor to power up the forge, capture the nullifier to take out the North Air denial unit... I can proceed to the NE pad... and play with the Totem... Otherwise, I Fear that Martin has done me in on this one...
PS- Thank you for your hints... without your helpful training hints I fear I would be trapped in Arthur C Clarks conundrum... Any technology/mechanism one does not understand is indistinguishable from magic...
@oldnewby you are right, the CN can't get close enough to any spot to build ...
perhaps you need something else that can build things?
Spoiler
you have a guppy!
Quote from: Weasee on November 10, 2022, 10:39:03 PM@oldnewby
you are right, the CN can't get close enough to any spot to build ...
perhaps you need something else that can build things?
Spoiler
you have a guppy!
Spoiler
Am gob smacked... with what just happened... Speechless
Quote from: oldnewby on November 11, 2022, 02:37:47 PMQuote from: Weasee on November 10, 2022, 10:39:03 PM@oldnewby
you are right, the CN can't get close enough to any spot to build ...
perhaps you need something else that can build things?
Spoiler
you have a guppy!
Spoiler
Am gob smacked... with what just happened... Speechless
Spoiler
All the guppy stuff in the NE was fun...
Forge and Command ship are stuffed with everything except speed...
Still can't figure out how to get that nullifier and terp key, let alone nullify the other Air Deniers
https://steamcommunity.com/sharedfiles/filedetails/?id=2887309347
Quote from: oldnewby on November 11, 2022, 03:15:44 PMSpoiler
All the guppy stuff in the NE was fun...
Forge and Command ship are stuffed with everything except speed...
Still can't figure out how to get that nullifier and terp key, let alone nullify the other Air Deniers
https://steamcommunity.com/sharedfiles/filedetails/?id=2887309347
I haven't managed it yet but I can tell you the key is:
Spoiler
When you move your CN to the north from the bottom right, you need to line it up so that the center of the CN flies over the PZs on the right. You also need to have sufficient packet speed to build the two relay before you finish passing over the PZs so you can pick up the tech at that point.
After that I suspect you can just ignore the AA and use the multiple freezes + Thor to establish a beachhead on the bottom left to take out the inhibitor. Note that the AA doesn't overlap that bottom area, you'll need to use terps to level it out.
Quote from: oldnewby on November 11, 2022, 03:15:44 PMQuote from: oldnewby on November 11, 2022, 02:37:47 PMQuote from: Weasee on November 10, 2022, 10:39:03 PM@oldnewby
you are right, the CN can't get close enough to any spot to build ...
perhaps you need something else that can build things?
Spoiler
you have a guppy!
Spoiler
Am gob smacked... with what just happened... Speechless
Spoiler
All the guppy stuff in the NE was fun...
Forge and Command ship are stuffed with everything except speed...
Still can't figure out how to get that nullifier and terp key, let alone nullify the other Air Deniers
https://steamcommunity.com/sharedfiles/filedetails/?id=2887309347
Spoiler
You need to have the forge built and upgraded BEFORE you reach the bottom right with your CN.... where else could you put your guppy?
Quote from: Weasee on November 10, 2022, 10:39:03 PM@oldnewby
you are right, the CN can't get close enough to any spot to build ...
perhaps you need something else that can build things?
Spoiler
you have a guppy!
Weasee - As usual - you were correct - And each word you used is precise, clear and means exactly what you said... no less no more!
Hate to admit how many times I woke up in the mid 0 Dark hours of the night... thinking I had intuited the truth hidden in your words... BUT Last night was the charm...
After those initial tense moments... I just relaxed and let the clock run and had fun...
Thank you for your hints... Without them I would never get a chance to learn a bit more about the possibilities that MG's mind finds in CW3...
To Paraphrase Arthur C Clark.... "Any technology, technique, or CW3 map that is beyond one's understanding is indistinguishable from magic."
Quote from: Martin Gronsdal on November 07, 2022, 04:57:05 PMYes you can!
Thank you for another lesson in precision map building... Was awesome to watch that amazing long-distance snatch/capture of the Gold Rings!!!!
BUT... How does one build that level:100.00X Totem powerhouse... WOW... All that Aether generated with almost zero energy packet supply... even Perpetual Motion Energy Generators appear within your grasp...!!!!
Spoiler
https://steamcommunity.com/sharedfiles/filedetails/?id=2892095156
Thanks for playing my maps!