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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 05, 2022, 09:33:48 AM

Title: Custom Map #10352: The Mysterious Rook V2. By: FeniX
Post by: AutoPost on November 05, 2022, 09:33:48 AM
This topic is for discussion of map #10352: The Mysterious Rook V2
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10352)

Author: FeniX
Size: 256x256

Desc:
Do you preffer V2 or the classic? Leave me a comment.
Title: Re: Custom Map #10352: The Mysterious Rook V2. By: FeniX
Post by: Lappan on November 05, 2022, 07:55:25 PM
I prefer the previous version - taking the PZ from the Bertha just slows things down and the endgame is still tedious (after taking out the inhibitor then wade through sea of creeper to get the other tech. This has always felt to me like a little CW3 flaw: once the creeper has been defeated then why do I need to stamp-collect all the unread notes and unnecessary techs?)
Title: Re: Custom Map #10352: The Mysterious Rook V2. By: FeniX
Post by: AstraNine on November 07, 2022, 08:03:22 AM
I agree completely. Original version is better and ideally more berthas would be useful. And clearing up the tech at the end is tedious. More AC closer to the CN would be better as well. The AC is too far away to be decisive.
Thanks for the map all the same.
Title: Re: Custom Map #10352: The Mysterious Rook V2. By: FeniX
Post by: Loren Pechtel on November 07, 2022, 03:04:26 PM
Yet another vote that the original is better, but neither is good.  It's easier to go for the inhibitor than to work around it and get the tech.