This topic is for discussion of map: Death V1 (http://knucklecracker.com/creeperworld/mapcomments.php?id=2817)
(http://knucklecracker.com/creeperworld/thumb.php?id=2817) (http://knucklecracker.com/creeperworld/mapcomments.php?id=2817)
Author: Crysen (http://knucklecracker.com/creeperworld/viewmaps.php?author=Crysen)
Desc:
Fairly straightfoward map, with the creeper more irritating than actually threatening. If reasonably well recieved, I will attempt to create another version which will (hopefully) actually live up to its name, and will challenge even the better players.
IMHO this map is a lot more boring than your first effort. Sorry.
What is there to do? Move the blasters, connect to the relay tech, then sit there while you build a string of relays while never in danger.
Quote from: Karsten75 on August 07, 2010, 11:32:06 AM
IMHO this map is a lot more boring than your first effort. Sorry.
What is there to do? Move the blasters, connect to the relay tech, then sit there while you build a string of relays while never in danger.
Yes, I know it is, thanks for the honesty! This is actually a prelude to a much more complicated idea, but it's too intricate for me to work it out right now; the actual version (based on this setup) will require a lot of micromanaging to keep OC alive, but I forsee a lot of trouble getting the creeper settings just right, so I thought I'd put this one up first.
Despite the above comment I liked this puzzle with few options and few resources. Getting to the relay was quite tough with only 2 blasters and OC potentially under threat. Thanks.
Quote from: km on August 07, 2010, 01:09:40 PM
Despite the above comment I liked this puzzle with few options and few resources. Getting to the relay was quite tough with only 2 blasters and OC potentially under threat. Thanks.
Thanks! Like what Karsten said though, I think the creeper on the two side channels inside the structure could have been more aggressive to make it a little more challenging.