Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 27, 2022, 04:47:34 PM

Title: Custom Map #10220: teks057 creepin clouds 1. By: teknotiss
Post by: AutoPost on August 27, 2022, 04:47:34 PM
This topic is for discussion of map #10220: teks057 creepin clouds 1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10220)

Author: teknotiss
Size: 243x123

Desc:
so this one is a fun, but laggy one, sorry, these scripts are great, though sadly better on small maps i think...
Title: Re: Custom Map #10220: teks057 creepin clouds 1. By: teknotiss
Post by: rennervate on August 29, 2022, 06:59:13 AM
i like this map a lot. Thx!
Title: Re: Custom Map #10220: teks057 creepin clouds 1. By: teknotiss
Post by: teknotiss on August 29, 2022, 09:29:28 AM
Quote from: rennervate on August 29, 2022, 06:59:13 AM
i like this map a lot. Thx!

cheers dude, this is a fun mode, but can be a bit laggy for some i'm sure!  8)
Title: Re: Custom Map #10220: teks057 creepin clouds 1. By: teknotiss
Post by: Loren Pechtel on September 02, 2022, 04:09:39 PM
Is something different about the clouds?  My memory is clouds could go a lot further.  That cloud emitter in your base can't even get a cloud out of the base.
Title: Re: Custom Map #10220: teks057 creepin clouds 1. By: teknotiss
Post by: teknotiss on September 02, 2022, 05:22:32 PM
Quote from: Loren Pechtel on September 02, 2022, 04:09:39 PM
Is something different about the clouds?  My memory is clouds could go a lot further.  That cloud emitter in your base can't even get a cloud out of the base.

as i remember i set them to have different ranges...

i didn't want the clouds to do all the work for the player...  8)
Title: Re: Custom Map #10220: teks057 creepin clouds 1. By: teknotiss
Post by: Johnny Haywire on June 01, 2025, 08:54:50 PM
Quote from: teknotiss on September 02, 2022, 05:22:32 PM
Quote from: Loren Pechtel on September 02, 2022, 04:09:39 PMIs something different about the clouds?  My memory is clouds could go a lot further.  That cloud emitter in your base can't even get a cloud out of the base.

as i remember i set them to have different ranges...

i didn't want the clouds to do all the work for the player...  8)

Lol, yeah I was wondering the same thing.

Very fun map, dude. Was looking for something different to change things up a bit and stumbled upon this gem. Really glad I did. I'm thinking that computers are probably faster now - mine didn't have any significant lag and my pc is prolly an average pc (Ryzen 5 w/ 32 gig ram) so maybe more player can play this now.

Really not a difficult map and I... I think... *squints to look closely* yeah, I think there's enough AC available. Everything was fun about this and even with the cloud range nerfed a bit it wasn't really difficult. Great job!

Thanks for the map! =)