Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 26, 2022, 12:51:16 PM

Title: Custom Map #10217: 112-Palzer. By: Rennervate
Post by: AutoPost on August 26, 2022, 12:51:16 PM
This topic is for discussion of map #10217: 112-Palzer
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10217)

Author: Rennervate
Size: 255x255

Desc:
actually it is Martin's map. I just implemented his tips and advice R. aka AlexX
Title: Re: Custom Map #10217: 112-Palzer. By: Rennervate
Post by: Martin Gronsdal on August 26, 2022, 05:39:08 PM
this is by no means "my map".

This is 100 % Alex.

Alex/Renneverate is a great guy and he asked for minor tips. My effort in this map is less than 1 %.

Thank you for making this map!
Title: Re: Custom Map #10217: 112-Palzer. By: Rennervate
Post by: rennervate on August 27, 2022, 03:44:04 AM
aha - you probably want to distance yourself from a badly rated map?
;D
Title: Re: Custom Map #10217: 112-Palzer. By: Rennervate
Post by: Martin Gronsdal on August 27, 2022, 12:34:32 PM
bad rating here is a compliment!
Title: Re: Custom Map #10217: 112-Palzer. By: Rennervate
Post by: AstraNine on August 28, 2022, 06:23:13 AM
Well it looks like another great map but......where are you supposed to start with your CN? Surely not lower centre as I only survived 30 secs there.
Title: Re: Custom Map #10217: 112-Palzer. By: Rennervate
Post by: rennervate on August 28, 2022, 09:16:49 AM
Spoiler
lower right center. first 1 cannon...
[close]
Title: Re: Custom Map #10217: 112-Palzer. By: Rennervate
Post by: rennervate on August 28, 2022, 10:32:36 AM
SPOILER

Title: Re: Custom Map #10217: 112-Palzer. By: Rennervate
Post by: mtdd on August 29, 2022, 01:43:55 AM
I really like this map! It only took me 1h30m to clear the entire bottom line: I felt pretty pleased with myself, I can tell you. But then.... completely stuck. I simply cannot find a way north, not left, centre or right flanks. I thought maybe a nullifier on one of the central PZ's might get me a toehold into the exclusion zone: but you sir are a sadist - it fails to reach by a millimeter or two!

Stuck.....
Title: Re: Custom Map #10217: 112-Palzer. By: Rennervate
Post by: Martin Gronsdal on August 29, 2022, 05:18:38 AM
allow me to give you a hint:
Spoiler
north west first. There's something there you'll like.
[close]
Title: Re: Custom Map #10217: 112-Palzer. By: Rennervate
Post by: rennervate on August 29, 2022, 07:02:51 AM
Quote from: mtdd on August 29, 2022, 01:43:55 AM
I really like this map! It only took me 1h30m to clear the entire bottom line: I felt pretty pleased with myself, I can tell you. But then.... completely stuck. I simply cannot find a way north, not left, centre or right flanks. I thought maybe a nullifier on one of the central PZ's might get me a toehold into the exclusion zone: but you sir are a sadist - it fails to reach by a millimeter or two!

Stuck.....

Spoiler
u can fly 2 shields (place one on the level 10 terrain spot) + 1 canon 2 the middle west. supplies with guppies. take out the emitters. take relays... 
[close]
Title: Re: Custom Map #10217: 112-Palzer. By: Rennervate
Post by: Loren Pechtel on August 31, 2022, 11:05:57 PM
It's got me stumped.

Spoiler
Center-bottom start is possible, I got it on the second try.  One mortar to suppress the emitter in the valley, one cannon to keep the creeper off your itty bitty base.  Build up power, then send a cannon across the wall, you can clear that area and then nullify the emitter in the valley.
[close]

I got the whole central area:

Spoiler
Once you've upgraded things a bit you can fly your CN towards the center and construct a nullifier as you fly by.  Once you've cleared the bottom spore towers use strafers on one of those emitters near your base, this will let you put a nullifier on the PZ left behind when the spore tower died.  Those emitters are outside the exclusion zone--you can guppy in energy and don't have to keep playing with your CN.
[close]

As for the center itself:

Spoiler
Once you have the ring go in along the chains of islands, the last one lets you nullify the emitters on the small islands.  Clear that out and use the PZ to get the rest of the emitters.  Now mortars on those PZs will clear out the creeper a lot better than playing games landing cannons on them.
[close]

At that point I cleared the unprotected areas on the left, I'm left with the three land masses on the northeast section of the map.  I see no way to crack any of them.  There's the terp in the corner that would let me crack the east island but I see no way to get it.  There's an unknown tech on the east mass.  The northeast mass has runners but there's no sniper (is that the tech that I can't identify?) to do anything with them.  The closest I have come is heavy bombing just outside the exclusion zone but I can't clear quite enough space that way.