Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on July 24, 2022, 12:33:10 PM

Title: Custom Map #10182: Shockwave. By: Rouller
Post by: AutoPost on July 24, 2022, 12:33:10 PM
This topic is for discussion of map #10182: Shockwave
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10182)

Author: Rouller
Size: 128x84

Desc:
A hard map with a lot of spores, and a huge amount of creeper which should be bertha'd into oblivion.
Title: Re: Custom Map #10182: Shockwave. By: Rouller
Post by: Loren Pechtel on July 24, 2022, 08:14:01 PM
You have to kill that north tower very early, then it becomes routine.
Title: Re: Custom Map #10182: Shockwave. By: Rouller
Post by: Martin Gronsdal on July 24, 2022, 08:26:48 PM
or kill both, before they say hello ;)
Title: Re: Custom Map #10182: Shockwave. By: Rouller
Post by: Loren Pechtel on July 24, 2022, 08:54:26 PM
Quote from: Martin Gronsdal on July 24, 2022, 08:26:48 PM
or kill both, before they say hello ;)

Tried that, couldn't get the second one in time.
Title: Re: Custom Map #10182: Shockwave. By: Rouller
Post by: Martin Gronsdal on July 24, 2022, 09:30:58 PM
Spoiler
key is to land CN's as close as possible. South tower  can be killed without any relays, as CN and nullifier are within eachotheas reach. North needs relays that will also get the Bertha. Now, build everything as far ar possible, but right before south fires, delete all relays and the only other unit will be a nullifier that doesn't attract spores. Finish the south nullifier until it kills that tower. Then rebuild the relays north and complete that nullifier... and voila, no towers get to fire...
[close]
Title: Re: Custom Map #10182: Shockwave. By: Rouller
Post by: Loren Pechtel on July 26, 2022, 05:29:18 PM
Quote from: Martin Gronsdal on July 24, 2022, 09:30:58 PM
Spoiler
key is to land CN's as close as possible. South tower  can be killed without any relays, as CN and nullifier are within eachotheas reach. North needs relays that will also get the Bertha. Now, build everything as far ar possible, but right before south fires, delete all relays and the only other unit will be a nullifier that doesn't attract spores. Finish the south nullifier until it kills that tower. Then rebuild the relays north and complete that nullifier... and voila, no towers get to fire...
[close]

I must have missed the south spot.